Timberlake HALO CE REMAKE

8v8 Capture the Flag

Map Description

  1. Linssker
    Halo CE TImberland

    The large forests of the Halo are one of the most impressive features of this system.


    Well, here one of the best maps from the original Halo CE. Timberland a special map to capture the flag and assault, with its large hills and numerous road map make this a gem of Halo. The idea of re-creating this map was that no one had made a remake Timberland due to its complexity and the absence of a scene at night when I came tidal had the idea to recreate it but the lighting was bad not convinced me to recreate it. So far I get Anvils legacy that corrected this problem. I can say that recreate this map was quite difficult because of the central river and dirt roads, where the plains of asteroid did not work so I had to spend a lot of work to ultimately shone so.


    Lighting plays quite in favor because it is not so dark to be annoying or difficult. Dirt roads can be a little less because of the terrain but the characteristic river is preserved in a good way without much effect. The map reaches 150% of lighting but this does not affect the map in any way. The scenario is pretty good as they get to see the cliffs full of trees that give the illusion of something bigger, which is actually a forest. The map design change not only added some rocks and trees but the locations of these are as in the original. The position was little changed weapons if they were added to and all weapons of origianl map perhaps would be a bit annoying that everyone had at least two powerful weapons. The Fuel Rod Gun was changed to one side and reduced to a single unit so that there was a dispute over, and is the third variant level.

    The Rockets were eliminated to prevent the map becomes a fire zone harder to move. The vehicle location is similar to the original map, warthogs, ghosts, and scorpions, adding a gungosee to transport the flag. The design of the foundation is quite similar, only remove the backstairs corridor located on the top left side. On each based on a Sniper that works excellently with the map appears. Changes are not many and only enhance the experience

    The design is preserved with all its aesthetic elements with slight changes that I mentioned. The experience will be the same as that lived in Halo CE combined with Halo 5. Think is best to start with AR and Magnum by large land but abundant coveries allow you to start with BR.


    Please try this map is unique to capture the flag and assault.

    Enjoy!

Discussion

  1. TheLunarRaptor

    TheLunarRaptor Legendary
    Senior Member

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    That looks pretty nice, I personally think we need more night time maps, regardless of it being a remake its still nice to have some night themed maps, I appreciate quality remakes and this seems well done, I will look at it since I am pretty fond of BTB maps. But can Timberlake compete with this Timberland?

    [​IMG]
     
    #2 TheLunarRaptor, Oct 31, 2016
    Last edited: Oct 31, 2016
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  2. Linssker

    Linssker Legendary

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    haha in my timbs...In fact I believe that the Nocturnes maps are few and in which there is no note.
    I hope you like the map
     
  3. PolyG

    PolyG Legendary

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    Sweet nectar. Beautiful remake with a comfy (and fitting) night setting, and I've always been upset by the lack of night maps in Halo.

    One of my all-time favorites for CTF.
     
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  4. TimeDipper

    TimeDipper Legendary
    Forge Critic Senior Member

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    I have a bit of constructive feedback after playing this map in last nights lobby.

    1. Most importantly those ladders, they don't work reliably. Sometimes I wouldn't even elevate, and if I did sometimes I never reached the top floor and would just fall down.

    2. The ladders seem to be the only way to get up to the second floor of the bases. Unlike the original there is no way to get up besides going inside the base. One could simply park a Warthog in the base and mow down anyone entering the base trying to get the flag on the second level. Feel free to correct me if I'm wrong but I didn't see any alternative way.

    3. Since I only played CTF on this map, I will comment in that game type only. There isn't enough cover for infantry to capture the flag. Every time I picked up the flag and started walking away from the base I got either sniped or shot dead by the scorpion. There was no way to take cover as both paths leading away from the base have huge sight lines. All captures were done with the Warthog and if you got an uncoordinated team this could become very frustrating, especially if the other team mates are playing slayer in the middle and getting all the vehicles destroyed.

    4. The landscape needs some shrubs/bushes and more rocks in the center. Currently it is not a viable infantry play space, especially for flag carriers. Way too open and the flag carrier would be shot down in seconds even by a magnum.

    5. No offence but the water looks...not very good. I HIGHLY encourage you to take the map and put it on Tital (if not already) to get real water. This is a perfect map for that as the center of your map, where the rivers are, is the lowest section of the map.

    I hope this feedback helps you out a bit. :)
     
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  5. Linssker

    Linssker Legendary

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    TimeDipper

    Thank you for your opinion. What the stairs'll take a look at the evidence as I did working in a good way, I will open a corridor to the left of each base as in the original.
    What water is not as reliable, the map is in tidal and because the evidence did not achieve water appreciated only their sound.
    Currently I try to upload the bases and the ground of each base to the downtown area a little more fiable.
    Risen up the hills and I will add a little bigger stones. the scorpion at first thought not to include it because of the size of the map, would occupy the opinion of more than one to take that option. Expect to see in a little while one more updated map, Thanks.
     

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