1. The windmill! IT SPINS!

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    It's been a while:

    Lots of visual changes and a few gameplay changes this time around.
    For those not interested in reading there's some side by side comparisons included here to.

    - Straightened out big stairs and removed the 2 white stairs beside it. They served the same purpose so we just removed them.

    -Removed a balcony in Hotel mid. Players were often falling on it for safety which makes the whole aspect of the roof being the most open part of the map pointless if you could just fall...
  2. Monitors Bounty among other things

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    The updates we made to the map have actually been out for quite a while but I never got around to making an update. So to quickly list what changes we made:

    -Increased elevation going around red house
    [​IMG]
    - Dipped down red windmills platform which also meant sniper had to be lowered
    - Raised cafe to eliminate those long sightlines
    - Added an extra pathway through the centre of Hotel to allow immediate access to cafe side...
  3. Layout, size and other things. (Important)

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    Hey all, I'll keep this brief mainly explaining the changes through images.

    Firstly we've basically condensed the map size by like 20%, Xdemption thought it was a little big for a 4v4 so we went ahead and made some alterations. Blue base is now a lot smaller, the extra space wasn't really necessary. Red base had the same treatment but it was never as big as blue so we only chipped off a little bit around the windmill area.

    [​IMG]...
  4. Thelios FPS Fix

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    Hey everyone, so the og version of Thelios had some abysmal frame dropping issues so i've spent all day trying to rectify the problems. We've unfortunately had to remove a majority of the background buildings because they were primarily the problem (along with bad object choices and unnecessary merging of said objects). But what we have in place of the building looks a lot more natural.

    Fixes

    [​IMG]

    With a huge thanks to...