It's been a while:
Lots of visual changes and a few gameplay changes this time around.
For those not interested in reading there's some side by side comparisons included here to.
- Straightened out big stairs and removed the 2 white stairs beside it. They served the same purpose so we just removed them.
-Removed a balcony in Hotel mid. Players were often falling on it for safety which makes the whole aspect of the roof being the most open part of the map pointless if you could just fall back and jump up again when 1 shot.
-Revised the left side of Hotel. We removed the 2 cube houses in favour of a WAY nicer looking aesthetic.
-Changed the colours of houses a bit to brighten the map out, and use them for callouts.
- Removed ALL ivy, apparently they're known to have more issues tied to frame rate than the vines so we just replaced them.
-The building above sniper was redone to look nicer and fit the theme a little bit more; I've pulled off a few nice clips with the new roof so experiment with it(Yes you're supposed to climb these roofs, for the 100th time!)
-Raised red house's roof to accommodate the need for a 10 seconds being there.
-Raised Hallways roof so you now have a sight-line between hotel roof and cafe grenade launcher.
-Lowered Hotel roof a bit, less of a power position now.
-Changed design of lamp posts.
-Removed Hotel Arch facing red side
-Cleaned up skybox
And most importantly....THE WINDMILL ACTUALLY WORKS!
HUGE thanks to Nokyard for getting it to function smoothy
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