1. Thelios FPS Fix

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    Hey everyone, so the og version of Thelios had some abysmal frame dropping issues so i've spent all day trying to rectify the problems. We've unfortunately had to remove a majority of the background buildings because they were primarily the problem (along with bad object choices and unnecessary merging of said objects). But what we have in place of the building looks a lot more natural.

    Fixes

    [​IMG]

    With a huge thanks to CertifiedChamp we were able to cut down on frame drops by like 80% while still keeping the actual map layout the same.
    [​IMG]

    It might look a bit bare bones up there but when you're in the map you can't notice the spacing and emptiness in some areas like you would from flying around in theatre.

    Also the windmill roof had to be changed as it were also a factor to the frame dips. It looked nice I know but its substitute will have to do.

    Gameplay

    Frame rate isn't the only thing we changed around:
    [​IMG]

    On red base we decided to make it a little more clear which side you were on for i.e assault or ctf. Personally I like this change, though I would argue it kind of breaks the whole santorini's iconic blue roof top theme I was going for but never the less the maroon red works pretty well. I dunno let me know your thoughts on this change.

    [​IMG]

    For Hotel (the main building in the centre) we went for a neutral colour for the rooftops. Colour isn't final it's just what we decided on for now; might make it darker.

    That's all we did for now. The new version won't replace the old Thelios but the link to the map will send you to the new version; if you want to check out the old version in all its frame dropping glory you can find it in my bookmarks titled 'Thelios OLD'. To those who downloaded the original please give this new one a try.

    The reason it doesn't replace the old Thelios is because I don't want the original design of the back to just be over written.

    Thanks for everything guys!
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