I wanted to build Breakout map themed around a long stretch.
A lot of the standard Breakout maps are very big. I wanted one that was still long, but a little more narrow to keep gameplay tighter.
The map is built as a symmetrical map. Both sides are exactly the same.
I tested this several times to make sure it played well, and it does.
Flag capture points feel well placed, as do weapons.
I based it to look a little like a mall courtyard.