THE PIT

4v4 Slayer
9.0

Map Description

  1. ilsilentii
    Copy and pasted from my post to Reddit.

    I'd like to start out by saying this map was one of my favorites from Halo 3 and holds a special place in my heart. That is why when forge become available I immediately went to work on this classic map. I spent over 40 hours on this work (longer than I'd like to admit) and spent hours tirelessly measuring and scaling everything properly to work with Halo 5 mechanics. I poured over all the little details from the original, bringing this map back to Halo 5 with new aesthetics (as well as old ones) and really tried to push what the new Halo 5 forge engine was capable of doing.

    EDIT: Added version 1.1 (included support for Flag and Strongholds)

    EDIT 2: Added version 1.2 (includes updates to invisible blockers so you cant get out of the map. Credit to TCbite. Also included windows in sword room. Added fusion coils and pylons to map by green hall. Added crate in front of S1

    EDIT 3: Added version 1.3 Added more invisible blocks to prevent people getting out of the map and some blocks were z fighting each other so i fixed those as well. Also added some sound effects to shotgun area and green hall

    EDIT 4: Added version 1.4 Thanks to yoElements crazy jumping skills I managed to fix even more jumps to get out of the map.
    goldboy33, DrewWarren, WAR and 2 others like this.

Recent Reviews

  1. xRAGEx3675 xRAGEx3675
    9/5,
    One of the best looking maps I've had the pleasure of playing so far.
    Looks amazing it plays well and feels quite accurate to the original.
    Keep up the good work.

Discussion

  1. fame28

    fame28 Forgotten Treasure
    Senior Member

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    You did an awesome job with scaling and the aesthetics. We checked it out last night, but FFA spawns were not set up. Also the main floor should be swapped out to just primitives as they clash with the theme. Tone down the front aesthetics of the sword room and don't use blue coloring for the whole map (stick to monochromatic silvers in the base areas with a touch of the right color for each base red/blue on their respective sides) and it would be a 10 out of 10! This is all collected feedback from the play tests.
     
    Gabotron ES likes this.
  2. Brollionaire

    Brollionaire Guest

    I'm not sure if my game was laggy or what but when I played your map I was having a hard time getting a lot of simple clamber's to work. Such as a jump from flag spawn in the base to plat and from the pit below plat back up to plat?
     
  3. ImDahUnicorn

    ImDahUnicorn Legendary
    Senior Member

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    needs to be bigger and the changes in pitfall to swordroom
     
  4. MetalDeadKid

    MetalDeadKid Legendary

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    It looks SO GOOD, but those floor 256x256's! They're so ugly with those patterns on them! I strongly suggest you use Block 128x128x4, or something else.
    Sorry if this sounds negative, I played on the map and enjoyed it MUCH more than the original!

    Then again, I didn't really get into Halo 3.
     
  5. AngelitoCO

    AngelitoCO Legendary
    Senior Member

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    can't download it... download link is broken.. I,ve been looking for this map
     

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