The Lich King

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Map Description

  1. Murloc
    This is my remake of The Lich King fight from World of Warcraft. Obviously it's not anything like the actual fight, due to my scripting knowledge not being high enough. However, this fight mainly has a bunch of A.I. that survivors will need to add control while slowly pushing the zombies health down. Imagine this as a 1st person raid boss like Destiny, so I would HIGHLY recommend being in a party. There is really only 2 phases to the fight at the moment, however I do plan making an even harder mode to the fight. As of now, there are two different map versions.

    The Lich King (Normal)
    https://www.halowaypoint.com/en-us/...ortOrder=BookmarkCount&page=3&gamertag=Murloc
    and...

    The Lich King (Heroic)
    https://www.halowaypoint.com/en-us/...ortOrder=BookmarkCount&page=4&gamertag=Murloc

    NOTE: Difficulty is for survivors.

    Below will be a guide for the fight, although nav markers will help guide.

    Phase 1: Atop the Throne

    Players will have to destroy 10 of the coils over the Lich Kings head to activate the second phase. If the coil survives for a certain amount of time, a nav marker will appear and soon players will start to lose health over time from it. This will occur throughout the entire fight.

    Arthas will start atop his throne, with unlimited overshields, raining plasma on the survivors, players will have to dodge and shoot the explosives behind him (Destroying 10 total).

    A group of 2 adds will spawn with fusion coils on them, players will have to destroy them before they reach the blue cylinders with the nav marker "Protect" on them.

    Every so often a kraken horn will sound, and outside the map, a flying add will come to the map and push players with it, players either need to avoid it by going to other half of the platform, or destroying the 2 coils on the wings.

    Phase 2: Frostmourne's Hunger

    After destroying the coil 10 times, Arthas will be launched to the center of the platform, activating the rune, and changing the maps appearance.

    When the rune is ready to be active, the blue symbol in the center will be there, when activated it will blow players off the map, so they need to move towards the center (thrust if needed).

    Every so often a skull will spawn on the platform (randomly chosen) if Arthas activates it, all survivors will be hurt a portion of their health, if the survivors activate it, it will despawn making Arthas not able to activate it. In Heroic mode, Arthas gets a nav marker pointing it out.

    All adds from Phase one are still active, so those will have to be dealt with still.

    Extra little details:
    -Boss cannot fall off the map, or be assassinated.
    - It is infection, so some rounds may be broken.
    - Cannot walk on the stairs.
    - Movement scripts are weird.

    That's about it for the mechanics, the only difference between the maps difficulties, is damage done, and the amount of time things occur for/repeat. Mythic mode coming soon...

    Special thanks @ARNDT I A BOSS for always being ready to help me test!

Discussion

  1. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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