I've made a whole lot of changes to this map for a while now but I just haven't posted it on Forgehub. So I'm just going to show all the major ones but this is probably only half of the changes I've made to the map:
Map Changes:
Train/Subway Changes:
The train was very well received and was enjoyed by many but the only complaint was the movement was a bit choppy due to the movement script in Halo being really glitchy. I tried coming up with other alternatives but nothing would work. I did however, add a new back to the train so the humans have the option to shoot at any Chimeras chasing down the train.
With that change however, people complained that the infected were being gunned down from constant fire from the humans, so to counter that I added a pipe system that runs along the ceiling of the subway above the train.
This allows the infected to drop down in front, on top, or behind the train.
Going along with the pipe theme, I changed a Chimera spawn so when the train is stopped, the Chimeras spawn in another pipe behind the train
Problems with Choosing a Path:
As comes naturally with all linear infection maps: Teamwork is essential to survival. This involves communication and working together as a team. However, I found that occasionally some miscommunication can happen between humans when one path is chosen without letting other humans know of the decision that was made. So to counter this, I made it so when one path is chosen, the opposite path's button(s) will change to a blaring red color signifying that path is closed off.
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Laboratory Changes:
In the second phase of the upper path, the infected spawned in a small room with vents. This worked for a while until someone (*ahem* Max Extra *ahem*) got a triple kill by throwing a nade in the spawn. Obviously that's really bad so I changed the spawn so the infected drop down from vents.
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Also towards the gondola part, once a gondola is activated, a door would close not allowing the infected to chase it down resulting in them getting left behind. I added a small gate that opens once the gondola is activated leading them to the pipes along the walls allowing them to chase down the moving gondolas
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Gameplay Changes:
- Last man standing no longer have infinite ammo. This encourages progression since humans will eventually run out of ammo.
- Only Alphas are able to sprint
- Small tweaks to both humans and Chimeras