After playtesting I reworked the factory side of the map, streamlining the interior space. I also removed the bars on the windows of the same building looking towards the middle of the map as they were deemed unnecessary. Added windows and accompanying jump ups to the balcony building next to the clocktower and replaced the hydra with a shotgun and removed the boltshot entirely. I also brought the walls in on Tree Side, removing some dead space and making the area feel tighter. Other various tweaks including some minor sightline adjustments around the map as well as some added art detail using the budget regained from the factory rework.