This map has undergone a LOT of revisions in the past few weeks. Here are changes for version 2.0:
- I've completely overhauled the look of the map and made it a lot more rusty / gritty. New images are on the main thread.
- Removed 200 pieces from the map to ensure smooth frame rate
- Added a scripting system that turns shield doors to red when camo is picked up
- Added a path from red / blue pits into the central pit
- Added a path from the middle computer room to scatter shot spawn
-...