1. Total Art Overhaul and New Paths

    Pat Sounds
    This map has undergone a LOT of revisions in the past few weeks. Here are changes for version 2.0:

    - I've completely overhauled the look of the map and made it a lot more rusty / gritty. New images are on the main thread.

    - Removed 200 pieces from the map to ensure smooth frame rate

    - Added a scripting system that turns shield doors to red when camo is picked up

    - Added a path from red / blue pits into the central pit

    - Added a path from the middle computer room to scatter shot spawn

    - Swapped Rockets out for Plasma Caster

    - Swapped Sniper out for Tier 3 Scattershot

    - Moved flag / ball return position slightly into the back ramp

    - Adjusted stronghold size, made stronghold terminals not sunk into the map

    - Added railings on lower mid ramps
    Deevius Bone likes this.
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