Map:
-Lighting enhancement
-Improved scripting for a more randmonized barrel placement
-Added more detail to some areas
-Changed decoration of rooms for easy recon of the map
-Added beacon effect to announce when door is activated
-Added some (freaking) secrets
-Improved outro cinematic
Gametype:
-New score system
-Changed count of barrels to activate door from 6 to 4
-Changed timer to 4 min per round, 5 rounds total
-Both Butcher and Sheeps traits enhanced.
-Set gametype to 1 life as the premise of "fear for your life"
-Changed survivor shields to "normal", adding a more challenging (and tension) feeling.
-Added special effects when the game turns more dramatic
-Fixed spawns to make players aware of the escape door