Taurus

4v4 Slayer

Map Description

  1. Tanix
    After a long break from Halo, I've decided to come back and finish this project that was due last month. Taurus' story is that it is one of a handful of rally points for Brute and Lekgolo forces during the Human-Covenant War. As the Sangheili started to seem weaker to the prophets, they had these facilities constructed to house their heavier pawns. It's dark red and copper theme is based around the Brute Plasma Rifle's colors.

    It is an inverse symmetrical map. (Examples of this type of symmetry are Fathom and Sanctuary) This is my first time implementing more elevation to a map, but I've made sure it flows as I intended; using ramps, skill jumps, and teleporters to tie in the shifts in height. Classic map themes, such as Gemini and Assembly, we're used as a template to build from in my aesthetics and layout design.
    At the start of each match, Carbine Two is essential to securing the top floor. Just a tip.

    4x H2 Battle Rifle
    2x SMG
    2x Carbine
    2x Plasma Pistol
    2x Gunfighter Magnum
    2x Brute Plasma Rifle
    1x Gravity Hammer
    1x Assault Cannon
    2x Plasma Grenade
    2x Frag Grenade

Discussion

  1. Deevius Bone

    Deevius Bone Legendary

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    Have to say, I really enjoy this map :) reminds me of Gemini and Midship mashed up, and thats a good thing in my book. Some high level arena buddies of mine were saying that bottom middle is a vacant NO GO zone... not sure if that was intentional but I found it really enjoyable and I'd rather play this one in ranked than some dev maps that's for sure! haha
     
  2. Tanix

    Tanix Legendary
    Senior Member

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    Thanks, man :) Yea bottom mid was supposed to feel like lava. Don't fall or else you lose map control
     

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