1. FRED lllll
    FRED lllll
    5/5,
    Version: 0.7.1
    The map tries something interesting, heavy vehicle combat only. This is a really cool concept and is done pretty well, but the problems begin when one team loses footing. Once a team loses their footing on the map, they begin to be forced into their base until they are spawn trapped, and this can lead to a big gameplay problem, there is no chance to comeback or counter push a team out of your base. Also the weapons provided are confusing. Why are we spawning with void tears and spazers if we cannot even use them on the map? it is just confusing. Also your map is ALL CLIFF objects... use some chunks, build outside the map, make it nice and more of a world not just a ring of rocks. I think this mapay need split up and elevated bases, fixed spawning, a empty pistol starting weapon. etc. Along with some atmospheric fixes to the amunt of fog, this map could be tje definition of heavy vehichle combat.