1. (Basic Matchmaking Requirements)

    TheLast Ravager
    I updated the map to meet up to matchmaking standards.

    -Switched all TIER 1 weapons to a 20 sec respawn after abandoned/disturbed

    -Added back Hydra Launcher to CTF game modes

    -Hydra Launcher set to a 2 min respond after death/deletion

    -Added a single clip Saw to a weapon pad on the back landing pad of station

    -Added explosive barrels through out the map in places such as: the towers, team bases infantry routes, and etc,

    -Set weapon pads to proper respawn times "2 mins for...
  2. Platforms

    TheLast Ravager
    -Added two platforms near the four towers to allow movement between center and outer platform rings
  3. Spawning and gravs

    TheLast Ravager
    -fixed grav-lifts

    -moved initial spawns to promote vehicle use

    - changed window colour in the central Lightning collector
    From grey_50% to yellow

    - updated cloud effects to increase immersion

    -added cover for team bases primary entrances

    -primary weapon pad switched from SPNKR EM to
    Arc Light

    -replaced saw with a single clip SPNKR rocket launcher
  4. Forgehub post update

    TheLast Ravager
    "I just updated the map thread."
  5. Frame rate & location incentives

    TheLast Ravager
    -Fixed frame rate issue for red team spawn

    -Added two more plasma pistols(one for each base)

    -Added visual ques to sniper tower and vehicle bases to increase movement incentive

    -Removed Hydra Launcher from objective gametypes
  6. Takamikazuchi V1.0.1

    TheLast Ravager
    Fixed camp able positions