Andesian lab was my pet project for cramming as many scripts into an SvM map as I could. Prior to the recent bugfix patch, the map actually got corrupted, and i had to rebuild it from NEARLY scratch! Yikes. So I sort of stopped adding scripts around ~450 count, when my save-as versions started corrupting themselves.
This map has a unique mechanic surrounding each objective. Laser detection that spies have to bypass, a freezer that disables cloak and merc radar when inside, a security gat that needs to be hacked open, and a pressure-sensitive floor that alerts mercs to anything that touches it.
This is a difficult map to win as a spy because the toolset of traps mercs have is extensive, but it's not impossible.
For more information on the game mode, please visit this link:
https://www.forgehub.com/threads/welcome-to-halo-5-spies-vs-mercs.155644/#post-1677830