With this little update i just focalized more on respawn, above all for infected.
With the last change of place for the unused room door, it gave me the opportunity to add a new "checkpoint" for infected.
Why? Well, when you are in the unused room, your objective as survivor is to break the wall, which brings you to the previous hall. In short, this means you have to kill all the infected you have in front of you. And, even if i consider this really cool, it would be impossible to go on,...