Survive Extinction

Infection

Map Description

  1. taylorwayne15
    [​IMG]
    The Survive Series is back with another one!

    This survive series map is heavily inspired by the film Resident Evil Extinction and will take players on a fun and exhilariting trip throughought iconic parts of the film, all in a survive linear style map!

    This map is a large collaboration featuring many popular forge names such as Ryan LFC 92 (Survive The City, Surive The Underground) FatAussieFatB0y (Half Pipe, Cookie Monster) KurtisJayy (Survive The Galaxy) Taylorwayne15 (Survive The Island)
    Gathering Flames (
    Ro Sham Bo Winter) CerebroAssassin & P0w3rxCrimes (Scene Aesthetics).

    We aimed to create a tense linear infection map in which a crucial element of the game play is teamwork centric.

    Section 1:
    Players will need to defend a bus which will travel through the Post Apocalyptic Las Vegas desert while infected flank the sides and are assisted through a moving spawn point.


    Section 2:

    The Bus will arrive at a gas station and take a brief stop to re-arm players however players will need to hurry because the bus will only pause for 15 seconds. It is recommended someone take point and defend the players who are re-arming. Once the bus starts back up it will continue towards the city gates.

    Section 3:
    The bus will arrive at the city gates after making a turn. Players will need to defend the entry gate until it closes and the checkpoint activates. Infected will spawn in crates while survivors prepare for the onslaught.

    Section 4:
    After 30 Seconds the infected crates will blow open releasing the T-Virus zombies upon the city. Players will need to destroy 3 fusion coils marked by weapon pads to open the next gate, some are placed in difficult posistions and one is inaccesible until the infected are released. Players will need to co-ordinate take vantage points on the Mock Eifeil Tower and the billboard to cover players who are destroying the fusion coils.
    The Eifel Tower is equipped with fast action ziplines.

    Section 5:
    Once players secure the arch way and lower the gate they will proceed to the control room. Players will need to hold out & lower the gate while infected spaw from a drainage connection.
    Once the gate lowers players will need to make a dead sprint for the evac. A pressure plate will activate at the top of the stairs allowing the pelican to take off, board before it leaves!

    I want to specially thank all the players who had to rigorously play-test this map from its conception when the bus was a welded warthog which was dasterdly slow all the way up until the scripted bus! We thank you for your consideration and input!

    We really hope you enjoy this survive map!

    Sincerely, The Survive Team :)


    LINKS: --->



    Map can be downloaded via my profile bookmarks or Ryan LFC 92 files profile.

    GAMEMODE LINK

    SCREENSHOTS FULL RES: --->

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    Ryouji Gunblade likes this.

Discussion

  1. TimeDipper

    TimeDipper Legendary
    Forge Critic Senior Member

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    To all those people asking for the mammoth/elephant in H5 forge....I think we just got it! That picture is priceless!
     
  2. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    This bus has meme potential.
     
  3. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

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    There you go...

    [​IMG]

    XD

    Beside the funny intention... I can guess why the lack of aesthetics on that bus: because of the great amount of scripting you've got. Maybe you can find another solution to get a better visual, especially when the bus is one of the most important assets in the game.

    The rest of the aesthetics look fantastic, but maybe you should reduce the gameplay areas. There are a lot of useless space where the zombies can be easily killed and humans maybe never walk. You can exchange those square-units to improve the visuals and gameplay assets.

    Haven't played it, I'm just telling this by the pictures. I liked the concept and I will look forward for the next updates. Kudos!
     
    #4 ArturBloodshot, Aug 13, 2016
    Last edited: Aug 13, 2016
  4. taylorwayne15

    taylorwayne15 Legendary

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    When I tell you we tried about 30 different things I wouldn't be lying. We had to keep the bus simple because of networking a moving object between 16 people on a dedicated server can easily break. After about 30 iterations of the map this is the one we stuck with. It plays wells zombies and humans are fairly balanced and the bus is just 1/2 of the map. Download it and give it a play in a lobby and I garuntee you will have a joy.
     
    ArturBloodshot likes this.
  5. CANADIAN ECHO

    CANADIAN ECHO Promethean
    Forge Critic Senior Member

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    That bus is amazing
     
  6. FatAussieFatBoy

    FatAussieFatBoy Legendary

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    Halo Wars 3 Confirmed?​
     
    ArturBloodshot likes this.
  7. taylorwayne15

    taylorwayne15 Legendary

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