The next esport is here!
Before anybody asks "WHY?" I would like to say this idea ran through my mind as I was smacking around a 15+ object golf ball thing around. It was surprisingly fun so I decided to turn it into an actual map!
So what is SUPER MEGA SPORTSBALL DELUXE & KNUCKLES you may be asking right now?
SUPER MEGA SPORTSBALL DELUXE & KNUCKLES in the simplest terms is a Rocket League clone. WOAH! I know right, pretty crazy. But to be honest and up front, it is different from all the other Rocket League Games that can be found in Halo 5. This clone doesn't put you in a vehicle like the others for starters. You are on the ground smackin' that ball with Gravity Hammers. But there is a catch, the ball isn't so much a ball, but a jumbled mess of 6 separate golf balls that have a tendency to fly in their own direction when they hit the ground. The reason behind this is to keep true to the ridiculous nature of the map and gametype's name.
So, how do I play SUPER MEGA SPORTSBALL DELUXE & KNUCKLES?
If you know the rules of Rocket League, I'm wasting your time at this point, but for those of you who don't, let me enlighten you. Both teams spawn on opposite side of the stadium with Gravity Hammers in hand. Both teams charge for the ball and smack it to see where it will play. From here on, all you need to do is attempt to get the ball thingy into the other team's goal. Once you get the ball into the opposing team's goal, your team will earn a point and the round will end.
The Current Round and Timer Setup are as follows:
Round Time: 3 Minutes
Maximum Number of Rounds: 5 Rounds
Rounds to Win: 3 Rounds
These numbers are subject to change
Some other take overs from Rocket League are also walls that the ball can roll up and a fancy-shmancy trail to the ball that flies along with it. Another returning feature are speed boost pads, although they function a little bit differently.
In SUPER MEGA SPORTSBALL DELUXE & KNUCKLES, normally the player has increased movement speed along with increased sprint speed, but the players thruster capabilities are drastically improved. Normally when the player uses their thrusters, it will take 6 seconds for them to fully recharge and deployed again, but if the player runs over a speed boost pad, instead of giving playing boost like in Rocket League, it gives the player the ability to immediately thrust again without waiting the full 6 second time limit. This upgrade has its limitations and cannot be used immediately after the player uses their first thrust. This is used to balance thrusts without completely letting the player fly across the map.
One cool and original feature I added was the ability of the ball to change color as it goes across the stadium. While the ball is in the center purple area of the field, it will be white. As it moves onto the maroon area of the field, it will be grape. As it moves onto the red area of the field, it will be blue. As it moves onto the grape area of the field, it will be maroon. As it moves onto the blue area of the field, it will be red. The choice to make it do these actions is to make it be easy to see at all times. But at the same time, the markers above the ball will also change color. These colors are the complete opposite of the colors listed above.
Another feature with the ball are it's changing navigation markers. While on Blue Team and the ball is in the blue area, the ball will display a danger message on the ball. While on Red Team and in the same scenario, the ball's message will say Go, urging the Red Team to take the opportunity to set up a point. Vice versa about all of that can be said on the red area.
Other neat little details are also added in, but you can find those yourself if you decide to try it out.
The next esport is here!
Currently looking for some footage of the map!
Feedback is appreciated!
Q and A Session:
Q: This isn't a Halo 3/Foundry Minigame
A: I know, that's the best part
Q: What is the next Foundry remake?
A: Michael Jackson/Neverland Ranch, although it could be a while until I get the map finished due to a huge amount of setbacks on the map
Q: Do you plan on making any Sandbox maps?
A: I have two almost complete Sandbox minigames as we speak