Sunrise

4v4 Slayer
8.0

Map Description

  1. Loginius
    This map is a remake of Blackout from Halo 3 (which was a remake of Lockout from Halo 2 as we all know).

    I increased the overall scale to accommodate for the new movement capabilities in Halo 5 and also made some other changes (the lift in library for example) which I thought "could" improve the flow of the map.

    I did not jet have the chance to test the map so If you find any problems feel free to post them in the comments and I will try to fix them.

    The map supports slayer, ctf and strongholds and is best suited for 2-8 players.

    It still needs a lot of tweaking and the visuals are in dire need of drastic improvements but the time I have to work on this map is very limited so I will probably focus on big gameplay problems for now.

    I hope you have fun trying out this map :)
    Kai likes this.

Recent Reviews

  1. Good Job.

Discussion

  1. H0LLIW00D

    H0LLIW00D Ancient
    Senior Member

    Messages:
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    Geez !!!!! Looks like a beauty. I will love to try this out. Thanks for the great work.
     
    Loginius likes this.
  2. HeX Reapers

    HeX Reapers Guest

    Awesome recreation! I've ran around the map a bit and have done a few 1v1s and it flows pretty smooth (the sword lift was a nice addition).

    But as you said the astetics need an overhaul. Examples include; the floating crane, lack of a smoke stack on top of lift roof, the cars (imo) serve no purpose and would most likely be better as standard ramps, the spark effect near sword spawn can be seen though other walls, the robotics sign on sniper tower doesn't fit in my eyes and there is a lack of unsc decaling. Lastly the magnum spawn in library should be moved to its original corner as it seems a bit cramped in its current location and the sniper should be padless in order to launch it to br tower with fusion coils.

    Also, I know this is a long shot but changing the theme to a sundown rather than sunrise would fit soooo much better imo, mainly because blackout featured a lot of lighting with street lamps and accent pieces which could be used very effectively if the map was a tad darker. I did like how you used that accent piece as a column in front of br tower (a little confused as to why there was only one instead of four around top mid) as it looks very similar to the original (and could look even cooler with a light fixture under it similar to the original). Finally, a bit unrelated but the plasma pistol should be replaced with an overshield to mock the regeneration field and gives players more incentive to visit the dangerous bottom mid area.

    This map is coming along very nicely, even in its mid-completion state it lands a solid 8 in my book, probably higher if these things are adjusted.
     
    Loginius likes this.
  3. Loginius

    Loginius Legendary

    Messages:
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    Likes Received:
    1
    Thanks a lot!
    Thank you for the feedback.
    I already incorporated some of the changes you suggested like:
    -removed the cars and placed ramps (needs work still)
    -removed floating crane for now

    Everything else you suggested sounds really good as well.
    I will have to do some cleanup work for now as I reached the max amount of objects.
    I hope I can get back to work on this map soon and add some of the other suggestions and changes I want to make :)
     
  4. HeX Reapers

    HeX Reapers Guest

    Sounds great! I've already added you as a friend so I'll be sure to download the future updates.
     

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