Strife

2v2 Slayer

Map Description

  1. a Chunk
    This is an asymmetrical map that is essentially room based. There is a lot of connection between rooms, via both movement options and lines of sights, but not so much that it cheapens movement or makes it impossible to move without being seen.

    The power weapons and powerups, while being in distinctly separate parts of the map, are all centrally located, which should force frequent confrontations. They are set to spawn quickly, making timing an important aspect of any game played on it, and making intelligent movement an absolute must.

    Settings are up to you. My personal suggestions are to set the movement options to: Speed=120, Jump Height=110, Gravity=150.

    • DMR's
    • Frag Grenades
    • Plasma Grenades
    • Spiker - 60 Seconds (0 Spare Clips)
    • Grenade Launcher - 88 Seconds (1 Spare Clip)
    • Sniper - 58 Seconds (0 Spare Clips)
    • Camo - 120 Seconds
    • Custom Power Up - 45 Seconds (My suggestion for the Custom Powerup is 150% Armor Resistance)
    II SEGA USA II and Nitro like this.

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