STRAIN

4v4 Slayer

Map Description

  1. Zombievillan
    Strain is a competitive map built for 4v4 games. I am attempting to get this in HCS so I stayed with a symmetric design to keep equal ground for both teams. I know everyone likes an asym and I do prefer them more as well but I didnt want to risk it. The map started in Halo 4 as my final attempt to get into MM which is something I have wanted desperatlyfor a long time. I have had more features here on FH than I can remember so thats sort of my bucket list leftover. It has undergone several changes in layout & weapons & I have worked hard both in Halo 4 & in H2A to get it where it is now & hopefully you can enjoy it as much as I hated it while forging, lol.
    Weapons include a 1 spare clip Rocket Launcher on a 180 sec. static spawn, 1 spare clip Sniper on 120 sec. static spawn and a Camo on a 90 sec. static spawn. A pair of needlers spawn Top Gold & there are 2 Carbines, 2 BRs, 2 stickies on each side plus 2 frags at top green.
    Power points are the platform between top gold & top mid and then the 2 carbine bridges offer a view of their respected bases plus the green side. My favorite is the two towers between the flanks & green side. Top Green is has a view to both bases so I left it pretty open to control the power of its position as well as the breakable barriers on the carbine bridges to offer an obstructed view to the bases from top green.
    Nuetral Flag & Bomb spawn between Rockets & the ramp leading up to top mid (Purple) and the team flags spawn inside the base in front of the barred windows. Balls spawn at Bottom Mid (Camo), Top Gold (Needlers), and Top Green (Frags). Hills (in order) are at Nuetral bomb & Flag spawn, Red Base, Blue Base, and then the platform between Top Gold & Top Mid.
    All in all I like the flow & Gameplay of the map but I have been struggling with the spawns which I hope to have fixed now. I really want this to make HCS though I have no natural terrain & my the map pretty much does look like a forge map but hopefully they will ease up on the criteria soon & go off gameplay. I know most prefer asym for hill but it i think symmetrical maps are more what competetive players want in Flag & Bomb and maybe even in Slayer.

    Heres a walkthrough clip:
    http://xboxclips.com/zombievillan/15abf5cd-7015-48a6-bcc0-d947815b9c93
    Chronmeister and WAR like this.

Discussion

  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Its finally released! I've been looking at the progress of the map and must say I'm quite excited to get my hands on this tonight. Great job with the design, feedback inbound...
     
  2. Box Knows

    Box Knows Mythic
    Senior Member

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    Looks great man
     
  3. Box Knows

    Box Knows Mythic
    Senior Member

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  4. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    My Bad, my gamertag is zombievillan and I am on the leaderboards for Halo 2 on High Charity - Easy - Time Run.

    BTW, I made a mistake when reforging this map over to Skyward. I forgot to set the clip count on some weapons but as of 3-13-15 at 10:45pm Central time the map in my fileshare is correct. Sorry for any inconveniences but I had a drastic reforge since the original map was on Awash.
     
  5. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    Ok, so I reworked the spawns & fixed a very minor cosmetic problem. Hopefully the spawns are better now, I need to test them.

    Also to DL, add zombievillan & go to leaderboards for campaign timing on High Charity (halo 2) on easy/display friends. My time is 8:53
     
    a Chunk likes this.
  6. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    I'e got to play this once. I enjoyed it but I didn't really get a good feel for the map. When youre playtesting, definitely send me an invite, I want in on some more of the testing. And if you need any help with anything, shoot me a message.
     
  7. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    For sure, I'll be inviting as many people as I can. I hope to get it into shape so Naded can test it some magical day, lol.
     

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