1. brusky0086
    brusky0086
    10/5,
    Version: 2016-09-08
    Super Rad work.10/10
  2. Brotastic Bear
    Brotastic Bear
    10/5,
    Version: 2016-09-08
    Beautiful original aesthetics, support casual and sweaty gameplay perfectly. Well done
  3. MultiLockOn
    MultiLockOn
    10/5,
    Version: 2016-09-08
    The infamous most dangerous map in Halo. Your designs have come such a long way in this game alone it's crazy to look from "the map we won't name" to Cobalt and now Storm Peaks. Anyways, super cool layout that plays into the map's theme perfectly. Great verticality, great dueling, great movement options, great map overall. It's one of those designs that you love to learn, and you'll only have more and more fun as you become better at traversing the abysses. I loved the initial vision for the map and I think the design played out in a great way. Really good job with this one, 5 stars.
  4. Goat
    Goat
    10/5,
    Version: 2016-09-08
    This map is impressive if not solely for how many spiraling staircases it has. On a technical level, the meticulous Forging that went into this design is a marvel in its own right.

    Storm Peaks is a welcome deviation off of formulaic structural designs and is by far Xandrith's most distinguished layout. The dueling towers make for twitchy cross map engagements, but a close quarter encounter is never more than a drop and a teleport away. This unique dynamic keeps the pace of combat high and it makes for very energetic matchups. The fresh and ridiculously vertical metagame is complimented by its weapon set and their strategically placed locations.

    Storm Peaks is a great precedent for doing small scale 2v2 design right. I have a lot of fun playing on this map despite how many times I fall off of it.