Station Ascendance:
Pulled from its foundation, an old human station of unknown use was left in the sky to decay. The workers became prisoners in a cell with no food, water, or help. Play with up to 4v4, slayer only.
About the layout:
Map call outs are available for each location. This map is smaller and more closed quarters in design, each room has multiple entry and exit points and there are multiple ways to get from one side of the map to another. A phaeton exists and can be used to fire into open air rooms. The opposing Spartans can use a SPNKR rocket launcher to take it down if they grab it first. The power up on the map is in a neutral position in the basement, it's the damage boost. There are weapons littered around the map and the aim of this is to add variety to every players load out should they choose.
Bug Fixes: I changed the lights on the lifted walkway in the basement so they are now sitting lower and not floating in air. I also made the hole from station to cage clamberable (if that's a word). Finally the kill zone has been raised to just under the large piston so players don't fall as long when missing skill jumps on outside platforms.