Starlight

6v6 Slayer

Map Description

  1. Chronmeister
    Gamertag: Chronmeister<br />Optimal Player Count: 8-12<br />Supported Gametypes: Slayer, KOTH, Extraction<br />Ordnance: Rocket Launcher, Stick Det., Sniper Rifle, SAW x2, Shotgunx2, OS

Discussion

  1. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    Yo, took a look in forge. The overall design is excellent, but there are certain aspects dragging it down, IMO.

    • bases need more structure (the silo platforms as well although to a lesser degree).
    • I would suggest removing the connections between base and top mid. Allowing players such a direct option generally leads to easy objective runs (should the team have the latter controlled), and a far too contestable top mid.
    • needs more varied height changes. There are only two real levels of height as it currently stands.
    • I would suggest blocking that immediate upper level connection between base and the silo platform (force players to the bottom floor when they attempt to gain that position - kind of like on Sanctuary).
    • I would suggest removing the giant rocks (turning them into a jump up would be ideal actually) and instead, add direct cover to the curvy bridge.

    shoot me an invite next time we're both on, so I can give you a better idea of what I mean. gt: basketskate3
     
  2. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    \

    I made some changes per your suggestions. I closed off the easy route to the silo section from the bases. You can still jump there, but only through one of the tunnel smalls. I also removed the direct connection to the center structure and walled off the side of the ramp so jumping across is now impossible. When I do get around to adding CTF later this weekend, the quick route will no longer exist. As far as height variation, I want to keep it at two levels. Players can still jump up on top of the struts and get a better view this way. I was going for an arena feel so I dont want too much height variation. Take a look and thanks for the feedback. :)
     
  3. X2Sora

    X2Sora Halo 3 Era
    Senior Member

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    Downloaded the map and walked through it and the map looks well forged and design-wise the map looked solid, for the most part. I do have to say that I agree with many of the changes that basket recommended and commend you for implementing most of his feedback. I really would recommend thinking about adding more height variation as he mentioned. I am not sure what you mean by an arena style map but height variation really is king when it comes to producing interesting and dynamic sight-lines. As it is now with only two real levels to the map confrontations between enemies can quickly come to seem repetitive and that is something you want to avoid. I hope none of this came off as condescending or critical I really just want to help your map grow in a good direction and reach the potential that it can. Best of luck with your map and look forward to playing it sometimes in the future.
     
  4. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Okay. I'll brainstorm a bit and try to figure out how I can add some height variation. Getting it to look right will be the trick. Your input is greatly appreciated. Dont worry about offending me.
     

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