Speedrun is a new take on the "run map" concept. Traditionally, these kind of maps had you frantically running through a linear tunnel with a kill ball rolling behind you.<br /><br />In Speedrun, I've replaced the kill ball with a moving hill. You must keep pace with the hill--you can't get ahead of it and you can't let yourself fall behind. Outside of the hill you can't move, and if you're left behind you'll soon be caught by a death teleporter.
The advantage of this kind of design is that Speedrun is able to feature multiple pathways, including some hidden routes. It's a refreshing break from the linear design common to run maps.
The design of the map is heavily inspired by Mirror's Edge and attempts to combine the normal aesthetic of the City with the abstract aesthetic of Mirror's Edge DLC.