Space Oddity

8v8 Slayer
9.5

Map Description

  1. Pat Sounds
    Here's something I've been working on for a long time. It started as a dogfighting map, but over time it's evolved into something quite different...

    A massive battle ship floats in dead space, it's hyperdrive damaged beyond repair. Two UNSC carriers surround it, and scramble all fighters. Perpare for an epic space battle plucked straight from your childhood dreams, except there's a catch...You can fly.

    The custom game modes I've built with the map allow Spartans to jump and fly in zero gravity with infinite boosters, and land on ships with the ground pound and over ability. Starting weapons include Hydras and Lightrifles, to allow a Spartan to take on a Banshee or a Phaeton head on. Power weapons and objectives are stationed on asteroids throughout the level, on the center frigate and on the Red / Blue motherships.

    The ships have artificial gravity built into them (as well as Scorpion cannons \m/ ) so you can fight both on foot and in the air when trying to secure objectives. A net of teleporters covers the bottom of the level and drop you off at one of two lifeboat ships on the edge of the map, returning you to combat if you miss a ground pound.

    It's epic and a very different experience from core Halo 5 gameplay. I've included zero gravity variants for most of the familiar gametypes, with a few tweaks to make them play better on this map. They are listed in my fileshare like so:

    Squadrons (Slayer)
    Ambush (Assault)
    Boarding Party (CTF)
    Spaceholds (Strongholds)
    Spacewalk (Oddball)


    Squadrons (Slayer) is the best starting point for learning how to navigate the environment with your thrusters and ground pound, but I highly recommend digging deeper into the custom modes and trying some of the objective gametypes. Ambush (Assault) is pretty interesting with zero gravity.

    The term 'mini game' hardly does it justice...I intend this map to be the first in a series of maps using the custom gametypes I've built. I hope you enjoy it!

    Here's a basic tour through the level:

Recent Reviews

  1. Dunco Dunco
    10/5,
    This map is the bees knees! We def need to make more maps like this. It is what Parallax was meant for. Most fun non competitive game type I've played on H5
  2. Max Extra Max Extra
    9/5,
    Pat Sounds has come up with a unique map that really inspires a new way to play. The map supports the core game types but also puts a unique spin on them to allow for new way to play halo. It gives Spartans the awesome chance to go toe to toe with banshees and phaetons. Over the past few my custom game nights have tried out sever iterations and game types on the map and It was instantly a crowd favorite and continues to be fun. I would highly recommend downloading.

Discussion

  1. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Soon I will be making a walkthrough video and a gameplay video to show off more of the action on the map. Until then, here are a few tips for those getting accustomed to the zero gravity physics:

    -Spartans have zero jump gravity, but grenades, balls, banshees, etc. have normal gravity.

    - Use the thruster pack to fly. You have infinite thrusters.

    - Ground pounds will allow you to land on a target, but missing one will send you tumbling into space. Be careful about how you aim your ground pounds - remember that if you are moving horizontally, you will keep that momentum when you are ground pounding. If you intend to cross long horizontal gaps with the ground pound, aim below your intended target.

    - If you happen to miss with the ground pound, don't worry. The teleporter net will drop you on a lifeboat in the corner of the map. It's sort of like a no-death instant respawn system.

    -If you find yourself floating upwards with an exhausted ground pound, you can aim with the left trigger and exhaust your stabilizer to start falling. If you've exhausted both, boost towards the middle of the level and a ceiling built out of gravity volumes will push you back down.

    - Spartans start with a LIghtrifle and a Hydra. Hyrdras will stay locked on to enemy Bashees, but a clever Spartan is fast enough to break the lock.

    -There is a teleporter system. If you for some reason play the map in regular game modes, you can use this to get around without a Banshee.
     
    #2 Pat Sounds, Apr 1, 2016
    Last edited: Apr 1, 2016
  2. DazeJet

    DazeJet Legendary

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    Epic idea! Gonna have to check this out soon!
     
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  3. RoastingLamb

    RoastingLamb Legendary

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    Had so much fun playing this on Max extra's forged Friday sessions. I enjoyed flying around trying to shoot down banshees with my hydra :D
     
    Pat Sounds likes this.
  4. Black Racher

    Black Racher Forerunner
    Senior Member

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    It reminds me Jupiter. But what makes Jupiter a little better in my opinion is that the bases are 2 drivables ships with script, making the gameplay a little different. And as we are on Jupiter, it's not really 0 gravity.

    Nice job, anyway !
     
    Pat Sounds likes this.
  5. Pat Sounds

    Pat Sounds Legendary
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    Yeah, it was definitely a an inspiration. I wish there were more space maps out there. Thanks for the comment!
     
    DazeJet likes this.
  6. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Just a heads up, I believe I already told you but it seems like player traits arent assigning correcting in for the Meridian update. Surprising the map still played well as a sumo but it wasnt easy. You should try out some more space maps
     
  7. Pat Sounds

    Pat Sounds Legendary
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    If you are a fan of this map I recommend checking out the sequel, Battle School. It's a spherical arena inspired by the book Ender's Game and uses refined versions of the custom gametypes I made for Space Oddity. Enjoy!
     

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