1. Door/window redesign and weapon balancing

    iParanormal
    • Smoothed out all of the doors/windows
    • Relocated the Sniper Rifle to the middle of Long Hall
    • Sniper Rifle removed from weapon pad
      • Spawn time set to 120 (Timer begins when the Rifle is picked up)
      • 1 Spare clip (8 total shots)
    • Extended the Top Mid path in front of red-base to the wall
    • Added a black path/walkway aesthetic to the floor of Long-Hall, Junction, Top Mid, Overlook, Sneaky, and Mid-connector
    • Dimmed a few lights that were too bright
    • Removed some cracks shown between a few objects around the map (polish/general fixes)
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