1. BlackDeath10
    BlackDeath10
    6/5,
    Version: 2016-02-27
    Map has an interesting layout and cool theme though it still suffers from a couple major shortcomings. First off, the map is a little bit too large for a 2vs2. Some areas could use some scaling down. Such as bottom-mid and the back hall ways. Vertically your map is fine, and you have my respect for taking a chance with so much verticality in your map. Though because you have so much vertical space you do not need as much horizontal space, so I would try to shrink down some of your other spaces if you want this map to run 2vs2 at a reasonable pace.

    Secondly, the map is very disorienting. Yes it is an asymmetrical map, though that doesn't mean you shouldn't be able to easily distinguish one area from another. There is to much orange and white. Yes it ties the map together map together aesthetically, but you need to make sure that areas can be easily differentiated from visually. Finding the right balance between tying the area's together while at the same time differentiating them can be hard but it is a must. The fact is currently your map is very confusing for the player to orientate themselves on because of this problem. This leads to very frustrating experiences for players who are trying to orientate themselves to the map.

    There was also some spawning issues, such as repeatedly spawning in that long hallway, though once you scale down the map I feel this issue would be resolved.

    I don't think the map is bad, it just needs some more work. This map has a lot of potential, and you still have a day and a half before the deadline. You can still sweat it out and make changes and let this map reach its full potential. Good luck!