Smokestack is an asymmetrical 2v2 Slayer map. For the layout of this map I took inspiration from Quake's Aerowalk multiplayer map. For aesthetics I looked a lot at the Outpost 23 map for the upcoming Unreal Tournament game.
With Smokestack I tried to create a 2v2 map that is mostly centered around a main atrium area without a big focus on a room-based layout. Surrounding this central area are several catwalks at different height levels that will hopefully create some interesting vertical gameplay.
On the bottom middle area of the map is an Overshield Power-up that spawns every 120 seconds. Along with that there's a 180 second Railgun spawn at the bottom of the main gravity lift. These serve to give players that spawn at the bottom of the map an opportunity to retake the power positions at the top of the map.
If you want to check out the map just add me as friend on Xbox Live (gamertag: Overdoz1z), go to my fileshare, and bookmark the map 'Smokestack 1.2'.