MOST IMPORTANT UPDATE:
please disregard all past updates as they are no longer relevant - the two versions of the map are now to be found here ( https://www.halowaypoint.com/en-us/...tspartin_e2eff0ad-64bb-4a4b-b5e0-a9bc0052addc ) and here ( https://www.halowaypoint.com/en-us/...tspartin_b6e35374-d747-4c9a-97be-134a0b69d902 ).
Most recent update ------
Extermination should now work! Here is link:
https://www.halowaypoint.com/en-us/...tspartin_b512cd40-4a80-469b-a712-e9513658c89f
This version is at object limit with NO FRAMERATE ISSUES
Most recent update ------
SPAWNS ARE UP
EXTERMINATION WILL NOT WORK BECAUSE there is apparently some scripting I need to set up - oopz
Pics are pretty final now - check it out -
CTF locations and Exterm compatibility upcoming...
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This map was born from some nice areas on another map (sketch1 - unpublished) that I decided to throw together and see how they'd fit. then I drew them and liked how angle-y it all looked, so I threw in some more things, and now I have a big mess on my hands.
There's no story, but there are two of my signature prefabs on it - I guess it's kind of a mix between a Flood/Bungie Forerunner and Vex aesthetic, but that's only skin deep - throw it around and tell me how it goes!
SO
Details:
Weapons are
- DMR Recon
- Carbine
1 spare clip each
- Sentinel Beam (PAD)
80% Energy
Grenades are
- 3 Frag (2 on DMR side, 1 on Carbine side)
- 3 Plasma (2 on Carbine side, 1 on DMR side)
- 1 Splinter (center catwalk)
Ammo Boxes are
- 1 UNSC on Carbine side
- 1 Covenant on DMR side
this is subject to change, though is meant to force some more movement across the map