Simon Says

Custom
9.0

Map Description

  1. FatAussieFatBoy
    Gamertag: FatAussieFatB0y
    (The 0 is a number and not a letter)

    Map Name: Simon Say's
    Gamemode: Simon Say's (Slayer FFA)

    Description of the Map:

    Simon Say’s is a fairly straight forward Minigame that uses a simple but effective game style. All players spawn on a coloured Dance Floor, a TV positioned to the front of the Dance Floor shows what colour the Simon (random generator) has chosen, Players must try to survive for 2 minutes or be the last person standing.
    (A more complete description of every part of the map will be explained below along with pictures of the map).

    Pictures of the Map:

    An image of the screen once Simon has activated a colour.
    (This is the only indicator of what colour Simon has chosen)
    [​IMG]

    What the default screen looks like when Simon is yet to choose a colour.
    [​IMG]

    What happens when a colour is chosen and 1 second passes.
    (This is subject to change depending on the colour Simon chooses)
    [​IMG]

    This overview shows off an obstacle that the players will be faced with when the game reaches 1:00.
    (Just in-case you missed it, the obstacle is the black coloured blocks. That will encourage players to remember the locations of certain block colours)
    [​IMG]

    The Gravity Hammer spawn location, useful for keeping the peace or causing Havoc.
    [​IMG]


    When a Player Dies they are sent backstage to hang with the Sangheili DJ's.

    [​IMG]


    Pocket in the Wall where players can stand if they can't reach the chosen colour.

    [​IMG]

    Anyways guys, that's all I have currently but this is bound to change with future updates.

    And that’s about it.
    The Minigame is fairly simple but is a lot of fun with a group of friends.

    Hope you all Enjoy!

    <3 FatAussieFatBoy

Recent Reviews

  1. Crazy fun map, Aussie is very dedicated to creating quality as always, give this a download.

Discussion

  1. FatAussieFatBoy

    FatAussieFatBoy Legendary

    Messages:
    18
    Likes Received:
    14
    FatAussieFatBoy updated Simon Says with a new update entry:

    Fixed Map Download

    Read the rest of this update entry...
     
  2. FatAussieFatBoy

    FatAussieFatBoy Legendary

    Messages:
    18
    Likes Received:
    14
  3. FatAussieFatBoy

    FatAussieFatBoy Legendary

    Messages:
    18
    Likes Received:
    14
    FatAussieFatBoy updated Simon Says with a new update entry:

    Fixed... Again!

    Read the rest of this update entry...
     
  4. Zandril

    Zandril Promethean
    Forge Critic Senior Member

    Messages:
    958
    Likes Received:
    906
    Looks like a great update!
     
    FatAussieFatBoy likes this.
  5. FatAussieFatBoy

    FatAussieFatBoy Legendary

    Messages:
    18
    Likes Received:
    14
    FatAussieFatBoy updated Simon Says with a new update entry:

    Small Gameplay Fixes

    Read the rest of this update entry...
     
  6. Zandril

    Zandril Promethean
    Forge Critic Senior Member

    Messages:
    958
    Likes Received:
    906
    Enjoyed the update for the most part. Just a couple issues I have with it
    • I don't like the plasma nades. Too distracting. The map itself is challenging enough with the fast despawns and the black blocks.
    • Make the spectator platform cleaner. Remove the Elites and the blocks there. The Elites look tacky as hell anyway the way you used them. If you want to keep them as the "DJs" then it might be best to move them to their own separate platform. Right now, they're just in the way if people want to spectate the remaining players.
     
  7. FatAussieFatBoy

    FatAussieFatBoy Legendary

    Messages:
    18
    Likes Received:
    14
    Zandril, first off thank you for your feedback. I enjoy reading through peoples comments on how they think the gamemode could be improved (even though there isn't many comments) and see what I can do to further this Minigame...

    So here is something quick just to let you know what is going on at the moment of my comment...

    1. The map is being re-designed. If you load the map as of now you'll start to see some of the changes already in progress.

    2. I added the Nades to keep spectators happy so they wouldn't be sitting there board waiting for the players on the platform to die and so that it would make it more interesting for the more experienced players as a lot of people have completed the map without an issue. To change this to the best of my ability I removed the Nade instant spawn and made them spawn every 5 seconds after being picked up. I understand that this doesn't really change much but I have also changed the settings on the gamemode to allow clamber to cater for the Nades.

    (I was actually thinking of making the grenades spawn after 1 minute into the round so that only pro players would be affected)

    Once again, thank you for the feedback and I hope that you will have another chance soon to test out the future update which I specified above.

    - FatAussieFatBoy
     
  8. Zandril

    Zandril Promethean
    Forge Critic Senior Member

    Messages:
    958
    Likes Received:
    906
    Try maybe longer than 5 seconds. Thing about those plasmas is that they blind the remaining players. Super annoying when a huge part of the game is watching the screen carefully.

    And I thought clamber was already enabled... I was able to do it in my game on here
     
  9. FatAussieFatBoy

    FatAussieFatBoy Legendary

    Messages:
    18
    Likes Received:
    14
    You might of played it after I added clamber... It was enabled about 3 or so days ago.

    I'll try to find someway of making spectators busy while the game continues. Maybe a separate minigame or something like that. If I can't figure anything out I'll increase the Nade spawn time to 16 seconds so one player get 2x Nades every 2nd Screen color.

    - FatAussieFatBoy
     

Share This Page