1. Huge performance and gameplay improvement

    TheLunarRaptor
    Let me just start by saying that removing the frame rate dips was one of the most painfully lengthy and tedious processes ever, especially since some most blocks were already the optimal size. There should be next to no frame rate drops now, you may not even notice the things taken away. Surprisingly even though a lot was removed and changed, much was improved and added.

    -Removed many of the trapezoids in the bridge, to get the best forerunner look you use 4 trapezoids each, sadly I just had to delete them and use 1 each to reduce the load, it still looks forerunner like too!

    -Did some sneaky weird block changes to reduce load

    -Added Forerunner light flares to cave and interior of the tunnel to look more forerunner like.

    -Increased the already large number of spawns and optimized them.

    -Changed A LOT of terrain to look more natural and smooth, which was painfully hard since this game has a glitch where if you put terrain close to water but not in it, it still makes water noises when walked on, I had to do it to keep the sand theme :) .

    -Added tons of cover but not too much since a very kind reviewer and some testers pointed this out.

    -Added details to the ocean and terrain with newly left budget to make it more immersive. (I maxed out the physics with detail)

    -Changed and improved intro

    -Added tons of sounds to make it even more immersive

    -Fixed and made the outro more cool

    -Edited skybox and outside to look a tiny bit better and more natural

    -Removed Harambe

    Thankyou for your time and hope you enjoy!
    DC Valorstrike and D4rkDeath like this.
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