Shoreline

8v8 Slayer
8.0

Map Description

  1. TheLunarRaptor
    EDIT- I am changing the name to Shoreline since I came across another nice BTB map with the same name, I had no intentions of stealing your name.


    Intro-https://streamable.com/o8qr

    Map download-https://www.halowaypoint.com/en-us/...icyMemes_9be7d270-c854-4bd6-9661-65016f22839e


    This BTB map is forerunner themed in a sandy environment and currently supports all BTB gamemodes including Assualt.

    Weapons

    2x Lightrifles (Top front of each Base)
    2x H2 BR'S (Before catwalk leading to SPNKR)
    2x SMGS (Underneath of each base)
    2x Recon DMRS (Drop pods)
    2x Suppressors (Before cave entrance)
    2x Brute plasma rifles ( On the catwalk on each side)
    2x plasma pistols (Before big rock in front of base)
    1x Hydra (Bog Overlook)
    1x Railgun (Under cove)
    1x SPNKR EM (Middle of cove)
    1x Scattershot (On forerunner tunnel leading to cave)
    2x H2 beam rifle (Each Base)

    4x Plasma Grenades (One on each side of cat walk and one on each side of cave entrance)

    4x Frag Grenades (Two on front top of each base and one at each drop pod)

    5x Splinter Grenades (Two underneath each base and one in Forerunner tunnel)

    This may be subject to change for balance I think I may have to many weapons but it did play very well.

    -------------------------About----------------------------
    Think about it as a sandy Valhalla remix.

    My hands and mind are tired of working on this so much but I am so excited to release this to the public. I have play tested this quite a bit and it turned out very balanced with fun battles ranging from close quarters cave battles to one on one duels with wraiths.

    The bases are forerunner based and inspired by actual forerunner structures, these took me a whole day to build and they turned out beautifully.

    There is no laser since I did not want the players to live in fear of using vehicles and being demolished right away, the anti vehicle weapon on this map is a SPNKR EM with 0 extra clips, it does a great job taking out vehicles without making vehicle combat a death sentence.

    There are many cool and unique locations on this map. My favorite, the cave is balanced by having no tier 3 power weapons but as a trade off it is a great spot to hold down, each spot has its own advantages and disadvantages.

    Something to note is that for the base lights I had to use galaxy FX since it was the only light to not de-spawn from afar.

    There is a blue base and a red base which is orange to match the forerunner palette,red base has red crates and blue base has blue crates to make it even easier to identify since the outside of each base is mostly the same.
    CaptainDireWolf, AIROY, WAR and 9 others like this.

Recent Reviews

  1. D4rkDeath D4rkDeath
    8/5,
    Overall this was a fun map to play on! I would suggest with how open it is, to make the terrain roll better, too many areas that are just way too open and you get caught out in the middle of it more often than not. There are some frames, which may be due to so many objects loading into the players view. The aesthetics are great, but a lot of times in BTB maps, some of that has to be sacrificed for performance. Try to find a way to eliminate any unnecessary pieces, close up some of the large sight lines, roll your terrain a bit and I believe it would be a more enjoyable experience. I do love the towers and the theme you went with, being a remix and all. First map you said in your post, very well done for a first map, I am excited to watch this map evolve!

Discussion

  1. TheLunarRaptor

    TheLunarRaptor Legendary
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    Please give me feedback this is my first core map and I would love to hear honest opinions, my budget is full and it would be hard to do anything aesthetic at this point, some things had to be a certain way for performance reasons. But as far as balance goes I will take all the help I can get.
     
  2. DC Valorstrike

    DC Valorstrike Forerunner
    Senior Member

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    Will play in my customs tmrw, add or message me at DC Valorstrike to bring this in!
     
  3. thrillerkillers

    thrillerkillers Legendary

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    looks awesome, gunna check it out soon
     
  4. DC Valorstrike

    DC Valorstrike Forerunner
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    We def gonna play it for customs tmrw, you should come thru Thriller
     
  5. Misterchief1171

    Misterchief1171 Legendary
    Senior Member

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    Is that SPNKR a typo because you can't place the SPNKR EX yet
     
    TheLunarRaptor likes this.
  6. thrillerkillers

    thrillerkillers Legendary

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    played this in a lobby and everyone loved it, thought it looked amazing (didnt have a big enough lobby to do big team, so I cant tell you how it plays). Looks fantastic though! I am intrigued to see how the size works out if I get a chance to play this in big team.

    so my only complaints is the lighting on some of the terrain (i am not sure if you have light bake off on some of it, but if you do I suggest turning light bake ON terrain because the shadows look really sharp between hills and flats). Also, there were a couple of the larger "rock formation" pieces that seemed a bit high out of the ground, they didnt seem to blend into the ground very well ( a problem I have often had myself). And finally, maybe not having every power weapon on a weapon pad? (this just seems to me how they do it in matchmaking, but I understand that for people who may only play this map once or twice, rather than enough times to learn locations, it is imprtant for them to know where they are at from the beginning).

    any way, awesome map! great work. Love the architecture!
     
  7. TheLunarRaptor

    TheLunarRaptor Legendary
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    Yes, thank you for pointing that out.
     
    thrillerkillers likes this.
  8. TheLunarRaptor

    TheLunarRaptor Legendary
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    ExtraSpicyMemes updated Mirage with a new update entry:

    Quality update

    Read the rest of this update entry...
     
  9. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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  10. TheLunarRaptor

    TheLunarRaptor Legendary
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    My bad I thought the Easter egg and weapon change was worth noting, some official rules on this site I think would help clarify a lot. I can only assume if its worthwhile, the thread definitely helped a bit, should have just edited really.
     
    #11 TheLunarRaptor, Aug 15, 2016
    Last edited: Aug 15, 2016
    RPG3000 likes this.
  11. xXBarthXx

    xXBarthXx Mythic
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    Looks incredible! I'll try to play this next time is host a lobby :)
     
  12. Misterchief1171

    Misterchief1171 Legendary
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    That was just bugging me but other than that this map is amazing! I love how you did the forerunner architecture and the elements from Valhalla are spot on!
    P.S. I didn't mean to offend you I was just pointing out an error
     
  13. TheLunarRaptor

    TheLunarRaptor Legendary
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    Believe me you need a lot of effort to offend me, you were not even close, in fact i'm thankful. I would have been upset if I found this out like a week later I always appreciate suggestions and support as long as it isn't passive aggressive.
     
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  14. Misterchief1171

    Misterchief1171 Legendary
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    I never get support or feedback on my maps so I never know what's wrong and what to fix.
     
  15. TheLunarRaptor

    TheLunarRaptor Legendary
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    ExtraSpicyMemes updated Shoreline with a new update entry:

    Huge performance and gameplay improvement

    Read the rest of this update entry...
     
  16. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Just a heads up, the water sound while walking on terrain is only in forge. I can confirm this does not happen in custom games. In fact, while forging, you might find a few oddities within the forge canvases. Alpine has the most noticeable ones, water lines, terrain lines, etc. All not there when you load a custom game. So feel free to do the terrain you want, because it is just a long time bug in forge.
     
  17. TheLunarRaptor

    TheLunarRaptor Legendary
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    WHAAT, ok im mad at all the times I have changed items because of this. Luckily everything is nice so it won't matter. Seriously thank you. Also your review helped a bunch, my goal is to have this be matchmaking quality.
     
    D4rkDeath likes this.
  18. DC Valorstrike

    DC Valorstrike Forerunner
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    Why you remove Harambe doe?

    In all seriousness I'm glad you reduced framerate, it was an issue when my lobby tested this. Other feedback included either toning down speed of dust wind override to make it seem more natural or even have it blowing in the direction from the ocean into the closed valley.
    Possibly another anti-vehicle weapon to combat the banshee. Players dominated with them for periods of time, although I'd like to test that out again.

    Other than that, players love the look and feel of the map!
     
    TheLunarRaptor and D4rkDeath like this.
  19. TheLunarRaptor

    TheLunarRaptor Legendary
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    I didn't want to remove Harambe, but he kept kidnapping people in the cave so he had to be dealt with. I originally had an Arclight instead of a regular railgun to be the anti vehicle weapon, I really want to avoid using a laser but I may not have a choice. Maybe an arclight with 3 shots would be perfect.
     
    DC Valorstrike likes this.

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