EDIT- I am changing the name to Shoreline since I came across another nice BTB map with the same name, I had no intentions of stealing your name.
Intro-https://streamable.com/o8qr
Map download-https://www.halowaypoint.com/en-us/...icyMemes_9be7d270-c854-4bd6-9661-65016f22839e
This BTB map is forerunner themed in a sandy environment and currently supports all BTB gamemodes including Assualt.
Weapons
2x Lightrifles (Top front of each Base)
2x H2 BR'S (Before catwalk leading to SPNKR)
2x SMGS (Underneath of each base)
2x Recon DMRS (Drop pods)
2x Suppressors (Before cave entrance)
2x Brute plasma rifles ( On the catwalk on each side)
2x plasma pistols (Before big rock in front of base)
1x Hydra (Bog Overlook)
1x Railgun (Under cove)
1x SPNKR EM (Middle of cove)
1x Scattershot (On forerunner tunnel leading to cave)
2x H2 beam rifle (Each Base)
4x Plasma Grenades (One on each side of cat walk and one on each side of cave entrance)
4x Frag Grenades (Two on front top of each base and one at each drop pod)
5x Splinter Grenades (Two underneath each base and one in Forerunner tunnel)
This may be subject to change for balance I think I may have to many weapons but it did play very well.
-------------------------About----------------------------
Think about it as a sandy Valhalla remix.
My hands and mind are tired of working on this so much but I am so excited to release this to the public. I have play tested this quite a bit and it turned out very balanced with fun battles ranging from close quarters cave battles to one on one duels with wraiths.
The bases are forerunner based and inspired by actual forerunner structures, these took me a whole day to build and they turned out beautifully.
There is no laser since I did not want the players to live in fear of using vehicles and being demolished right away, the anti vehicle weapon on this map is a SPNKR EM with 0 extra clips, it does a great job taking out vehicles without making vehicle combat a death sentence.
There are many cool and unique locations on this map. My favorite, the cave is balanced by having no tier 3 power weapons but as a trade off it is a great spot to hold down, each spot has its own advantages and disadvantages.
Something to note is that for the base lights I had to use galaxy FX since it was the only light to not de-spawn from afar.
There is a blue base and a red base which is orange to match the forerunner palette,red base has red crates and blue base has blue crates to make it even easier to identify since the outside of each base is mostly the same.
8.0
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© Jason Axelrod from 8WAYRUN.COM