Thanks to feedback from great players and forgers for the 4v4 contest. This are the following changes:
- Redesigned Camo area. Now it is called Green Tower and is connected with Red and Blue Platforms.
- Redesigned bases: Has more elevation and is connected to each platform.
- United Red and Blue Trenches with the other half of the map (Nest side)
- Redesigned bottom level and created Red and Blue Basement; is connected with Lift (before know as Trench)
- Improved aesthetics...
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Major redesign
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Little layout change. Weapon updates and enhancements.
I made some changes to the Nest area. Connecting both bends to the nest and adding two bridges that connects red/blue trench to red/blue bend.
Added a tower platform between the Trenches
Replaced BRs with Long Barrel BRs
Removed Light Rifle in the Mid
Added Light Rifles in red/blue bend
Swapped Beam Rifle and Camo spawns.
Moved Song of Peace Suppressor to Mid.
Improved frame rate. -
Nest change.
I noticed that the Nest side had a back side that most people didn't use. Most of the time was to just spawn trap. So I decided to cut that side and connect each Bend to the Nest (Before it was Top Nest).
Changes:
- Cut down the Nest side.
- Connected Red Bend and Blue Bend to the Nest
- SPNKR Rockets changed to Sniper Rifle (only Strongholds)
- Moved Light Rifle to Mid
- Replaced Suppressor with Song of Peace variant (behaves as Tier 2 weapon)
- Moved Song of Peace Suppressor to The Pit... -
Updating Aesthetics
-Updated aesthetics on Red and Blue Spawns.
-Added death barriers from Trench to Mid. (Preventing people to get out of the map)
I am still going to improve aesthetics on my map if possible. The map layout and weapons, etc. are all finished. -
Changed Weather, Map scale, ATN feedback.
Thanks so much to the ATN Team, who helped me a lot with feedback and improvements for my map. This are the following changes:
-Removed CTF gamemode, until I find the perfect balance on spawns, weapons, etc.
-Changed weather effect from Stormy to Clear and removed the rain. Gives the map more life.
-Scaled down the map a little (Still thinking about scaling it down more). As some areas felt deserted or dead.
-Increased the height for Nest/Top Nest, so that area will fit better as the power... -
Updated Aesthetics and fixed collision issues
- Updated Aesthetics for Nest (Camo)
- Fixed Collision issues on Red and Blue Bend (Grenades and Scattershot projectiles bounced improperly)
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More Power Weapon changes and Spawning tweaks
-Replaced Rocket Launcher with SPNKR.
-Weapon Pad/Weapon changes (based on gamemode):
- Beam Rifle/Scattershot/Camo - Slayer
- Camo moved to Nest
- Scattershot moved to Arch
- Beam Rifle remains unchanged (Spawns on Mid)
- H2 Beam Rifle/SPNKR/Damage Boost - CTF/Assault
- H2 Beam Rifle spawns on Blue Spawn
- SPNKR Rocket Launcher spawns on Red Spawn
- Brute Plasma Rifle replaces Scattershot
- Damage Boost spawns on Arch
- SPNKR/Grenade...
- Beam Rifle/Scattershot/Camo - Slayer
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Arena Game modes added to the map and Final Weapon changes
-Arena game modes have been added, including:
- CTF
- Assault
- Strongholds
- Slayer,CTF and Assault: Rocket Launcher, Beam Rifle and Scattershot
- Strongholds: Beam Rifle and Grenade Launcher.
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Updated aesthetics and SENTINEL BEAM!
Thanks to the Monitor's Bounty. There are various Forerunner accent pieces that helped me improve the aesthetics of the map.
Also, thanks @FTG Insanity for pointing out the camo glitch. It is already fixed.
Also decided to change the Fuel Rod with Sentinel Beam; and Beam Rifle with Binary Rifle. I wanna see how it plays out, with Promethean power weapons.
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Big change!T
Shallow 2.0 is done and ready to be played!
These are the following changes:
- Deleted the whole Fuel Rod area.
- Swapped Weapon Pads (Fuel Rod goes to Nest and Beam Rifle goes to Mid)