1. Major redesign

    Robertous123
    Thanks to feedback from great players and forgers for the 4v4 contest. This are the following changes:
    • Redesigned Camo area. Now it is called Green Tower and is connected with Red and Blue Platforms.
    • Redesigned bases: Has more elevation and is connected to each platform.
    • United Red and Blue Trenches with the other half of the map (Nest side)
    • Redesigned bottom level and created Red and Blue Basement; is connected with Lift (before know as Trench)
    • Improved aesthetics...
  2. Little layout change. Weapon updates and enhancements.

    Robertous123
    I made some changes to the Nest area. Connecting both bends to the nest and adding two bridges that connects red/blue trench to red/blue bend.

    Added a tower platform between the Trenches

    Replaced BRs with Long Barrel BRs

    Removed Light Rifle in the Mid

    Added Light Rifles in red/blue bend

    Swapped Beam Rifle and Camo spawns.

    Moved Song of Peace Suppressor to Mid.

    Improved frame rate.
  3. Nest change.

    Robertous123
    I noticed that the Nest side had a back side that most people didn't use. Most of the time was to just spawn trap. So I decided to cut that side and connect each Bend to the Nest (Before it was Top Nest).

    Changes:
    - Cut down the Nest side.
    - Connected Red Bend and Blue Bend to the Nest
    - SPNKR Rockets changed to Sniper Rifle (only Strongholds)
    - Moved Light Rifle to Mid
    - Replaced Suppressor with Song of Peace variant (behaves as Tier 2 weapon)
    - Moved Song of Peace Suppressor to The Pit...
  4. Updating Aesthetics

    Robertous123
    -Updated aesthetics on Red and Blue Spawns.
    -Added death barriers from Trench to Mid. (Preventing people to get out of the map)

    I am still going to improve aesthetics on my map if possible. The map layout and weapons, etc. are all finished.
  5. Changed Weather, Map scale, ATN feedback.

    Robertous123
    Thanks so much to the ATN Team, who helped me a lot with feedback and improvements for my map. This are the following changes:

    -Removed CTF gamemode, until I find the perfect balance on spawns, weapons, etc.
    -Changed weather effect from Stormy to Clear and removed the rain. Gives the map more life.
    -Scaled down the map a little (Still thinking about scaling it down more). As some areas felt deserted or dead.
    -Increased the height for Nest/Top Nest, so that area will fit better as the power...
  6. Updated Aesthetics and fixed collision issues

    Robertous123
    • Updated Aesthetics for Nest (Camo)
    • Fixed Collision issues on Red and Blue Bend (Grenades and Scattershot projectiles bounced improperly) Screenshot-Original (4).png
  7. More Power Weapon changes and Spawning tweaks

    Robertous123
    -Replaced Rocket Launcher with SPNKR.
    -Weapon Pad/Weapon changes (based on gamemode):
    • Beam Rifle/Scattershot/Camo - Slayer
      • Camo moved to Nest
      • Scattershot moved to Arch
      • Beam Rifle remains unchanged (Spawns on Mid)
    • H2 Beam Rifle/SPNKR/Damage Boost - CTF/Assault
      • H2 Beam Rifle spawns on Blue Spawn
      • SPNKR Rocket Launcher spawns on Red Spawn
      • Brute Plasma Rifle replaces Scattershot
      • Damage Boost spawns on Arch
    • SPNKR/Grenade...
  8. Arena Game modes added to the map and Final Weapon changes

    Robertous123
    -Arena game modes have been added, including:
    • CTF
    • Assault
    • Strongholds
    -Final Power Weapon changes:
    • Slayer,CTF and Assault: Rocket Launcher, Beam Rifle and Scattershot
    • Strongholds: Beam Rifle and Grenade Launcher.
    I'm still looking for feedback, specially on the Arena gametypes. I wanna see what you guys think.
  9. Updated aesthetics and SENTINEL BEAM!

    Robertous123
    Thanks to the Monitor's Bounty. There are various Forerunner accent pieces that helped me improve the aesthetics of the map.

    Also, thanks @FTG Insanity for pointing out the camo glitch. It is already fixed.

    Also decided to change the Fuel Rod with Sentinel Beam; and Beam Rifle with Binary Rifle. I wanna see how it plays out, with Promethean power weapons.
    Screenshot-Original (3).png

    Images

    1. Screenshot-Original (4).png
    2. Screenshot-Original (5).png
    3. Screenshot-Original (6).png
  10. Big change!T

    Robertous123
    Shallow 2.0 is done and ready to be played!

    These are the following changes:

    • Deleted the whole Fuel Rod area.
    I deleted this area, as nobody went to that side besides going for the Fuel Rod Cannon, so it felt pretty deserted.
    • Swapped Weapon Pads (Fuel Rod goes to Nest and Beam Rifle goes to Mid)
    This is an interesting change. I want to see how people will fight for Beam Rifle on Mid so Teams have to work to fight for Outside control to be able to use...