Welcome to SeraphSeraph: Open World, is a causal exploration map. In total, it is is roughly 1/3 the size of Alpine and features several distinct areas and zones. Originally, Seraph was just a "proof of concept" map for me to practice a theme I wanted to use on a future 4v4 map. Over time the project grew and the world expanded and I couldn't bear to just abandon the map. So after awhile, I went and and broke the physics budget and kept building. I only stopped once I reached the invisible item glitch and then back peddled enough to hopefully correct the issue.
From a thematic standpoint, Seraph is a world far beyond our own galaxy. Seraph had gone undiscovered until a freak slipspace accident left an experimental UNSC ship and it's crew stranded in it's orbit. Closer observation of the planets surface revealed that ancient stone stone structures existed on it's surface. The planet is now loosely inhabited by an advanced nomadic race of aliens we have never seen before.
If you've got some spare time, feel free to hop on and explore the map. Leave feedback if you have any. Happy trails!
MUSIC TO EXPLORE TO
CO.AG - Nibiru
CO.AG - Letting Go
CO.AG - Dark Rage
WAYFARER Cell Ship
These light craft are capable of quick in-atmosphere trips and can even survive adrift in space. When paired with a Telepad, they can be used to beam physical contents anywhere on the Telegrid
Vegetation on Seraph draws water from it's over-saturated rocks and feeds on rich minerals built up over thousands of years of mass erosion