1. Sheeracali
    Sheeracali
    10/5,
    Version: 2016-03-10
    This map is beautiful! This might even be, aesthetically, the best forge map out there.
  2. WAR
    WAR
    10/5,
    Version: 2016-03-10
    Absolutely amazing job on this map Colson. Was a pleasure to work with you on objectives and getting this map to play at its finest. Very rarely do we come across maps that excel in both visuals and gameplay. This is hands down my favorite Strongholds experience in the game currently. This is your Mona Lisa.
  3. bKenji
    bKenji
    10/5,
    Version: 2016-03-10
    Recently played an 8v8 on this map, was a great balance of vehicles and ways to escape / destroy. Spawns felt great. I hope 343 at least commends this map and looks to it for their new additions moving forward.
  4. MetalDeadKid
    MetalDeadKid
    10/5,
    Version: 2016-03-10
    If this map isn't put in matchmaking, i will have lost just as much faith in 343i as I did when The Master Chief Collection launched.
  5. ArturBloodshot
    ArturBloodshot
    10/5,
    Version: 2016-03-10
    Brilliant and amazing! You did an awseome work with this map. The kind of detail is extraordinary, the aesthetics, sounds and effects you put in create a really inmersive experience. And of course, the gameplay is excellent, extremley fluid. I thought it won't be a lot of vertical play but I was wrong, it woks perfectly for the Halo 5 mechanics. Even while driving a vehicle through the map you can enjoy the space in its whole.

    I had the same idea for a map and I thought it would be a messy project, almost impossible job, but you materialized it very well. This is definitively one of the most magnificent maps I've ever seen. Congrats!
  6. Zach Sewell
    Zach Sewell
    10/5,
    Version: 2016-03-10
    When I stepped into this map it almost felt as if I was entering a whole other level from the game itself. The detailing is so exquisite and well placed. One thing I absolutely love about your map is the light atmosphere. It gives the player the image concept that this place was truly abandoned by civilization years ago. 5 out of 5 stars from me. Keep up the great work! Maybe you should try and work on a remake of burial mounds from halo 2!
  7. xdemption
    xdemption
    10/5,
    Version: 2016-03-10
    When I first saw the blockout version of the map I had no idea what this map was going to become. Initially, it was hard to navigate the map because of how the blockout deceived you in terms of pathing. After further testing I had begun to realize how vertical the map actually was, creating interactions that I thought I would only see in 2v2 maps.

    However, I was delightfully surprised on how each level interacted with on another. With this I had begun to notice how nuts this design would actually be with a solid art pass. I feared for the worst if it wasn't finished.

    Then the art pass came.

    And I **** myself.

    The map's visual ques and artistic design with an impressive show of thematic touches blew me away. With it finally in the horizon, each Playtest I was a part of kept you at the edge of your seat. We had games that were so close we were jumping out of our seats like "DID THAT JUST HAPPEN?!"

    Many times I felt the balance of each area was meaningful and never felt unfair. Each engagement was different from the last, changing the way you played and the way you think through each twisting path whether it be on foot or in a vehicle.

    Everyone must take a look at this, this is the pinnacle of BTB design and without a doubt the best btb to date. I never rate maps because of the fear of disagreements, however this is far beyond my expectations of what a btb map should be.

    Well done, and keep up the good work

    Xdemption