1. Spawn tweeking

    Psinobious
    -After further play testing I have noticed the infected spawn a little more aggressive then they probably should be. I have decided to move the infected spawning back by a minuscule amount. I will be watching closely on how well the defenders do in the first room since the outcome of the round depends so much on the first room.
    note: though the distance increase is small there is a massive difference for how far the defenders get if only 2 or 3 people are killed in the first room,...
  2. hardened defenders

    Psinobious
    update 1.17:
    -Last spartan standing's attributes are becoming more potent in this update. The squad size for last spartan standing has been raised to 4. Notable stats for last spartan include shield percentage is at 400, shield recharge rate at 20 percent(compared to 10 percent for normal), shield recharge time lowered to 120 percent, recharge delay on thrusters decreased to 50 percent, jump height increased to 110 percent, clamber is on, clamber speed at 120 percent, jump gravity reduced to...
  3. adjusting spawn

    Psinobious
    update 1.15:
    -I have noticed after I cleaned up the outside area of the bunker, I have put the re-spawn points and cover outside too close to the defenders area. This caused the horde to have to much of an advantage over the defenders. Now horde re-spawn points and cover has been moved back to an appropriate distance
    -I have also worked on the defenders spawn in the first area so now they spawn at better defensive positions away from the entrance so people still loading in when the round...
  4. Gameplay footage

    Psinobious
    Here is some gameplay footage from testing version 1.1 of Sanctuary of Timmy. The link to the video should be in the description under gameplay. Hope you enjoy. I'll be adding more once I get more play testing.
  5. flipping the doors

    Psinobious
    update 1.13:

    -I have been noticing people have been getting killed right by the doors when they open. After reviewing footage I see players instinctively trying to clamber over them as they open when they cannot; leaving their back to the infected; making them easy prey. To work with this type of mindset, the doors now open up rather than down. Players will now only have to crouch under the door rather than trying to climb over it
    -The area outside of the bunker was a quick job with random...
  6. Map tweaking

    Psinobious
    update 1.05
    -After reviewing game play footage, I have decided to shift some crates and cover around in the first area to make it harder for defenders to set up shop in the by the two gates.
    -In the second area the zombies will now drop from the ceiling instead of coming through two holes in the wall; allowing for more immersion into the map and giving the infected more options on how to feast upon the defenders.

    update 1.1
    -After reviewing new game play footage I have decided to open up...