1. Spawn tweeking

    Psinobious
    -After further play testing I have noticed the infected spawn a little more aggressive then they probably should be. I have decided to move the infected spawning back by a minuscule amount. I will be watching closely on how well the defenders do in the first room since the outcome of the round depends so much on the first room.
    note: though the distance increase is small there is a massive difference for how far the defenders get if only 2 or 3 people are killed in the first room, compared to 4 or 5 people being killed.

    -I have also changed the player primary color of regular infected from green to black while keeping the infected green as a secondary color.

    As usual I have added new gameplay footage from my testing sessions with the map.
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