SafeHouse of Timmy

Infection

Map Description

  1. Psinobious
    After devouring sanctuary the horde set the sights on new targets to feast upon. The defenders of this safe house knew the horde was coming and so they took their time preparing for the onslaught that is to come. As the defenders you must band together through combined arms and hose the aggressors down with hot lead.

    gameplay videos:
    https://1drv.ms/f/s!AtNENQPjAF4VgQF8m9oNjCqTtOvK

    Defenders strategy:

    Room 1: The gate

    The night is here with the usual signs that the horde is near. You must lock down two pathways the horde will use to overrun you. Do not allow the horde to push you back to the gate or you will be flanked and overrun.

    Room 2: The lobby
    In order to successfully hold the lobby, the team must maintain an orderly retreat from the gate. Frantically trying to reach the next room and forgetting about your fellow man will result in the entire team being easy prey for the horde.

    Room 3: The divide
    Only the strong are able to hold the horde off at the entrance. For those that are not strong enough to hold the entrance will be divided and separated from one another in two corridors. Making the easy prey for the horde

    Room 4: Last stand
    At this stage the divide reaches a cross section you are reunited with those you have been separated from whether they have fallen or not. Now together with your backs to one another you must buy yourself time and hold off the overwhelming force.

    Room 5: Conclusion
    You have made it to the final room, all you can do now is hold out until doors close, sealing you away from the hordes hunger.

    Horde strategy
    As part of the horde its tactics includes clashes head first into the opposition with overwhelming numbers wearing them down with attrition.

    To make such a strategy work the infected re-spawn timer has been set to zero. Aggressive spawning has also been placed near the defenders safe house allowing you to charge in and be a constant presence in the match. Teleporters will begin to appear at your spawn to take you deeper into the base so you can have the same effective spawning like in the beginning. Alpha infected start out with no sprint but have higher movement speed, stronger shields and two thruster pack boost. While those who have fallen to the horde will be given weaker shields, but can regenerate more frequently than the alphas. Most importantly regular horde members have sprint allowing them to close the distance faster. Through attrition the enemy becomes weak, through weakness their flesh becomes tender and will make excellent meals for the horde.




    Map design: mang0 c0mmand0(a.k.a.)
    scripting: FatAussieFatBoy
    gametype: mang0 c0mmando && b0b is here

    Extinction is a modification of b0b is here supremus gamemode to meet the needs of the Timmy maps.

    Bookmark Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Mang0 c0mmand0#ugc_halo-5-guardians_xbox-one_mapvariant_Mang0 c0mmand0_860b99e9-b30c-4f87-9f65-7fd73588dff4

    MUST HAVE EXTINCTION GAMEMODE TO MAKE MAP WORK

    Extinction gametype link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Mang0 c0mmand0#ugc_halo-5-guardians_xbox-one_gamevariant_Mang0 c0mmand0_04058c5a-e229-47ac-9815-215406edb0b6

Discussion

  1. fame28

    fame28 Forgotten Treasure
    Senior Member

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    This sounds like a lot of fun from the description. I will have to check it out later.

    P.s. I found a way to make zombies spawn in an area a player enters and only when they are in that area with simple scripts and the script brain zones. It is in my bookmarks as a prefab named - dynamic infection spawns. You may be able to make more free roam as objective based maps that way.
     
  2. Psinobious

    Psinobious Legendary

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    Thanks, I will take a look at the prefab. If I like what I find with your dynamic spawning and the map is still robust after I put it in then I'll include you as an honorable mention in the map description. Whats your gamertag?
     
    fame28 likes this.
  3. fame28

    fame28 Forgotten Treasure
    Senior Member

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    Gamer tag is the same, fame28. I have a quick sketched map made with them on it for testing if you wanna test it out and see what you think of it. Because they spawn in the room you are in, even two zombies and one Spartan feel more like 6 zombies. Keeps the pace fast. It would make free roam maps with objectives a ton of fun.

    I had a cool idea to make a map where you could make a few small door way areas with timed switches that would turn on temporary kill bars (using red lights or beams while the kill zone became active) to help slow the zombies in that area or kill them easier for a moment. I don't mind a mention or not, but that is cool if you do.

    Send me a message on Xbox and I would love to check out your maps and share infection ideas I have.
     
  4. Psinobious

    Psinobious Legendary

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    Psinobious updated SafeHouse of Timmy with a new update entry:

    Renovations

    Read the rest of this update entry...
     
  5. Psinobious

    Psinobious Legendary

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    Psinobious updated SafeHouse of Timmy with a new update entry:

    Weapon tweeks

    Read the rest of this update entry...
     

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