1. BIG UPDATE! New structures, new aesthetics!

    Lor Tarkam
    Big update!

    Gameplay

    - Added a temple-like structure behind bases to house the teleporter to Underpass.
    - These bases named "Blue Sneaky" and "Red Sneaky" respectively.
    - Added a Carbine to both of these temples.
    - Removed one of the two plasma grenades next to the Carbine spawn in both Blue Outside and Red Outside
    - Removed the destructible walls from blocking the Beam Rifle spawn. Did not look good with the rock textures right next to it.
    - Deleted some of the cover off of each base to make killing defenders a little easier.

    Aesthetics
    - Added a hot spring aesthetic under Red Platform. Water (decal rectangles) runs out of a (in my mind) crack in a hollow rock with water in i, drips down (FX in 5 are awesome) and fills into a shallow reservoir. Rising steam effects simulate a hot spring look and feel, as well as some light blue lights with gobo shimmering to make it look more like water.
    - Added temple (mentioned above). Surrounded with vegetation and stairs leading up to it. Additionally, the lights in the room are made with jet engine flames. Looks sick!
    - Added several more types and amounts of foliage all throughout the map to make it feel more lush.
    - Added several more different types and amounts of animal sound FX to make the map feel like you're sharing the space with other creatures.
    - Added insects all throughout the map.
    - Removed music tracks. I decided that the map would be better off letting you hear all the creatures instead of music, even if it's Sangheili themed.

    Performance
    - Removed crashed Phantoms and the large torch towers throughout the map to help boost FPS
    - Spread out some dense areas of vegetation to ease the load on the game at once.
    -Deleted some negligible FX items.

    Enjoy this update people! I think this map is finally 100% polished and finished. :D
    N3gat1veZer0 likes this.
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