Big update!
Gameplay
- Added a temple-like structure behind bases to house the teleporter to Underpass.
- These bases named "Blue Sneaky" and "Red Sneaky" respectively.
- Added a Carbine to both of these temples.
- Removed one of the two plasma grenades next to the Carbine spawn in both Blue Outside and Red Outside
- Removed the destructible walls from blocking the Beam Rifle spawn. Did not look good with the rock textures right next to it.
- Deleted some of the cover off of each base to make killing defenders a little easier.
Aesthetics
- Added a hot spring aesthetic under Red Platform. Water (decal rectangles) runs out of a (in my mind) crack in a hollow rock with water in i, drips down (FX in 5 are awesome) and fills into a shallow reservoir. Rising steam effects simulate a hot spring look and feel, as well as some light blue lights with gobo shimmering to make it look more like water.
- Added temple (mentioned above). Surrounded with vegetation and stairs leading up to it. Additionally, the lights in the room are made with jet engine flames. Looks sick!
- Added several more types and amounts of foliage all throughout the map to make it feel more lush.
- Added several more different types and amounts of animal sound FX to make the map feel like you're sharing the space with other creatures.
- Added insects all throughout the map.
- Removed music tracks. I decided that the map would be better off letting you hear all the creatures instead of music, even if it's Sangheili themed.
Performance
- Removed crashed Phantoms and the large torch towers throughout the map to help boost FPS
- Spread out some dense areas of vegetation to ease the load on the game at once.
-Deleted some negligible FX items.
Enjoy this update people! I think this map is finally 100% polished and finished.![]()