1. Sacellum v.4.0

    NutterB
    Update to 4.0

    - Removed redundant pieces to save item budget
    - Used saved item budget to make map more forerunner/prettier
    - Added Storm Rifle / Pistol to the map
    - Saved about 30% of light map due to the removal of items
    - Used Breakout pieces to make make more flat floors
    - Completely redid the ground of the entire map [now use, Glacier Ramps turned upside down for more flat feel]
    - Cliff sides are now more straight and balanced
    - Weapon timers tuned
    - Added Spawn influencers [zones] for...
  2. Sacelium

    NutterB

    Update 3:
    - No longer just human theme, tried to detail the bases/ and towers with more rounder alien shapes
    - No more UNSC logos, expect the main two pillars
    - Used more decals to indicate bases instead of logos
    - Further removal of lights
    - Removed extra pieces behind bases, got rid of extra fluff
    - Simplified geo to gain light percentage back
    - Now has blue filter and snow effect at max
  3. Update #2

    NutterB
    - No longer at Night Time [Day time just works better]
    - Initial spawn area for both bases is no longer visible on base ramps
    - Doors have been arched to appropriate sizes
    - Ring 1 has now has a small nook to hide behind just like sanctuary/shrine
    - Sight lines from Ring 2 fixed
    - Bases ceiling lowered to better fit with spartan sizes
    - Got rid of previous human theme (hotel) now have trees with invisible blockers
    - Reduced the Light objects, due to map moving over to day light
  4. Sacelium

    NutterB
    Updated the map according to the feedback from everyone [here and live].
    • Did not like the name and received feedback to change it
      • New map is now the title
    • Jump to Ring three has been fixed to match each side
    • Bases are now "decorated"
      • Each base is now better colored
    • Now includes Whales, Pigs, Soccer...