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A derelict ship above the halo canvas. Every room has multiple routs and connections to the rest of them map, encouraging survivors to be extra keen for infected. The tight hallways of the ship open into the occasional large room, which also have plenty of verticality. No corridor or space is too open so that the infected have a good fighting chance, and no space is too cramped, giving the survivors just enough sightline(s) to fend off their attackers. As players spawn in, they exit the pelicans which are shown in the into cinematic, flying towards the ship. There is a gravity slide in each pelican to make camping in them impossible. As players leave the hanger, they are presented with the option to go to a cargo hold or a corridor. through the corridor, they can either go up the stairs, or left to the engine room. Up the stairs players are met with three options; up, right or left. Left is a cafeteria, which makes for a good camping spot(but not too OP) To the right, is a way to the engine room. This room has plenty of verticality and hiding places for both the infected and survivors. Exiting the engine room, we go back to the hanger and cross to the cargo hold. The cargo hold is a tight, vertical area, leading to some interesting encounters. following the ladder up, they find that the hallway has been sealed, but a break in the wall provides another way around. Players can exit it through a hole in the collapsed floor. going to the right from here, we go up a lift to the greenhouse which, like broken wall section, has been overrun by flood. By climbing up unto the flood, players can gain verticality, as well as get to a two way teleporter. This will send them to the top of the ship, creating an alternate route from the stairs. up here is the map room, as well as the initial infected spawn. players can climb p on the flood and scaffolds. leaving the map room we see the bridge and a facade ship out the windows. going down we then see more flood and stairs, which create very interesting encounters. this is the alternate route without the teleporter.