Previously, this map was catered more to solo runs or small groups. With all the attention that the map has been getting, I have gotten a chance to run it with larger lobbies of people that are new to the map. In doing so, I've notices several changes that had to be made and below is the full changelog:
Initial Jump:
Landing Halfpipe/Checkerboard:
- Added an Invisible Blocker to made sure every player makes it onto the course
- Moved the "Pressure...