Ruiner

4v4 Slayer

Map Description

  1. Psychoduck
    Background The origins of this map date back to the golden days of forge in Halo: Reach. A fellow forger by the name of Erupt and I teamed up to create an asymmetrical Ghost Town-inspired map. This map, entitled Roundtown, had some cool qualities but never really got anywhere. Fast-forward to mid-March and I was looking for ideas for a new map. I decided to revisit this concept as a means of doing something fresh. As a primarily infantry-based 4v4 map, Ruiner is quite a departure from my usual style. Additional, this map is asymmetrical and relies on very organic geometry, making it entirely different from Panic Attack.<br /><br />Design: Ruiner occupies a boomerang-shaped swath of the Ravie canvas. Forging on Ravine gave me the terrain I needed to create such an organic map, but provided a number of limitations as well. A neutral ghost sits in the center of the map with structures fanning out around it. Connections between areas (both laterally and vertically) are numerous, allowing for fast and smooth player movement around the map. The map's asymmetrical qualities come right down to weapon placement, with red team having access to a rocket launcher and shotgun to counter blue's sniper and concussion rifle. The placement of the rockets and sniper creates the potential for some intense asymmetric initial encounters.<br /><br />Testing Ruiner is currently very early in testing, with only a few games under its belt. My current concerns focus on ensuring that the map is balanced despite its asymmetrical elements. The map is being tested for Team Slayer, Multi Flag CTF, 1 Site Extraction, and eventually KotH. Expect updates as testing continues.

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