1. NEW FILE - Big performance, aesthetic and gameplay changes

    Pat Sounds
    I've redone the lighting for better performance and enhanced visuals, as well as tweaked the weapon set. Here's what's new for those who care:

    - Complete overhaul in terms of lighting / performance
    - New weapon set - Hydra , Barbed Lance, OS
    - Numerous object optimization tweaks

    Images have been added to the main post. The map is a new file so make sure to download the newest version! IMO, the newest version massively improves the gameplay experience.
  2. Version 1.0 - Judgement Day

    Pat Sounds
    [​IMG]
    The contest deadline is tomorrow, so I won't be making any more adjustments until the contest is over and the winners are announced. I also can't do anything else to the map since I'm away for thanksgiving. :p Here...​
  3. Visual Asymmetry + Expanding to 4v4

    Pat Sounds
    [​IMG]

    There have been several more changes to the map as I've been play testing it. A couple bits of consistent feedback were that the map played slow for 2s and that it was hard to orient yourself on the map. I've tried to address this...​
  4. BETA 0.2 - New Weapon Locations

    Pat Sounds
    Did some more work on this recently altering the weapons and aesthetics. Here's what's new in BETA 0.2:

    - Switched to a new set of power items: OS, Hydra and Fuel Rod
    - Adjusted lighting, color and filter settings to improve the "70s film stock" look.
    - Temporarily turned the moving robot line into a broken one, and added some smoke / sparks. It doesn't look like timers will be fixed any time soon so I'm opting for static objects in the mean time.
    - Maxed out my piece count on extra...