1. Visual Asymmetry + Expanding to 4v4

    Pat Sounds
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    There have been several more changes to the map as I've been play testing it. A couple bits of consistent feedback were that the map played slow for 2s and that it was hard to orient yourself on the map. I've tried to address this with the following changes:

    I've updated the map with more weapons to suit 4v4. The contest states that the map has to be functional for 2v2 as a bare minimum, but I think the size of this map will work better for 4s.


    (Changes are higlighted in RED)

    POWER ITEMS:
    Fuel Rod Cannon - 1 Clip - 120 sec
    Hydra - 2 Clips - 10 after despawn
    Damage Boost - 120 sec

    STANDARD WEAPONS:
    Halo 2 BR - 2 clips - 20 sec
    Carbine - 3 clips - 20 sec
    Light Rifle (x2) - 2 clips - 20 sec
    Boltshot (x2) - 2 clips - 20 sec
    Fury Storm Rifle (x2) - 50% power - 45 sec
    Brute Plasma Rifle (x2) 50% power - 20 sec
    Suppressor - 2 clips - 20 sec
    Splinter Grenade (x2) - 20 sec
    Plasma Grenade (x2) - 20 sec

    I've also built distinct areas to differentiate symmetrical parts of the map. Each area is now defined by the type of droid that it produces.


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    Hydra side.

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    Damage boost side.

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    Blue side manufactures "Astromech" droids

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    Red side manufactures "Protocol" droids.

    In addition, I've made a number of tweaks to the aesthetics, adding extra detail here and there and trying to reduce pieces and optimize for frame rate. This will be an ongoing process. Here are some more images I couldn't fit elsewhere:

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