A map variant designed and created by Ryilz noble 7. Rithorn is a 4v4 symmetrical core map that features a beached UNSC ship side. The maps main division is between the interior of a UNSC space ship and the exterior of a beach. Between each side players can find that the interior plays towards close quarter combat while the exterior acts as long range open field engagements. Opposing ends can also be distinguished by color code and atmosphere. The mid line of Rithorn lies an empty engine housing that supports most of the battle scene. The housing unit is an offset trench that breaks up major sight lines helping it allow for some unique game play.