quite a few changes:
Scaling
-Each side of the map has been brought closer together effectively making the majority of the engagements within hip fire RRR
Blue side
-Blue side was acting as just a safe place to spawn, but I've added more power to it by giving it more lines of sight on the rest of the map. This allows red to contest with blue and the red set up doesn't dominate.
-Blue side has also been opened up more. The layout is more intuitive and less linear. I wanted to give the player...