1. update

    N3gat1veZer0
    quite a few changes:
    Scaling
    -Each side of the map has been brought closer together effectively making the majority of the engagements within hip fire RRR

    Blue side
    -Blue side was acting as just a safe place to spawn, but I've added more power to it by giving it more lines of sight on the rest of the map. This allows red to contest with blue and the red set up doesn't dominate.
    -Blue side has also been opened up more. The layout is more intuitive and less linear. I wanted to give the player...
    Ryouji Gunblade likes this.
  2. Finalization

    N3gat1veZer0
    A walkthrough has been added of the new map
    Strongholds positions and weapons have found their final homes
    Each H2 BR at each team spawn changed to normal BR's tho one H2 BR still remains at the top mid platform
    I actually got the colors of the lights wrong on each side (smh) so now pink lights on red side and purple on blue
    lots of spawns have been fixed and made safer
    one more minor thing, i added more pipes because pipes are sexy
    Ryouji Gunblade likes this.
  3. ahh much better

    N3gat1veZer0
    First off, I can hardly call this an update because I've completely rebuilt the map from the ground up. The previous version of Resolute was a tad too big. Both in terms of height and width. Rebuilding Resolute gave me the opportunity to fix that compressing the map. You can now see in red redicle range across the map. I've also given some areas more floor space like the halls and rooms. One of the most confusing things about Resolute to most people was the teleporters, so I scraped them. In...
  4. Massive Improvements

    N3gat1veZer0
    Blue stairs behind blue base have been replaced with a room with a sender node tele that sends a player to the third level above blue.

    Red side has a sender node tele below pink tower that sends players to second level in pink tower.

    Both catwalks that connect red and blue side bow outwards toward the center of the map.

    Strongholds placements have been moved. One is on the second level catwalk and the other two are in the bottom of each base.

    Weapon locations have moved. Rocket is now...
  5. "IT"S TOO OPEN"

    N3gat1veZer0
    Well that's a kind of the point. BUT, I wan this map to be well received by people other than myself. So I widened the center structure, increased it's height, and lowered the ceiling piece. Basically the center structure takes up more of the openness. It interrupts the lines of sight more. This map kind brakes the "mold" or "formula" that arena maps typically to follow, like Lockout and Ascension. I'd like you to play it and give me your honest feedback.

    map. Halo 5 Guardians (39).png ...
  6. Awkwardness

    N3gat1veZer0
    Map awkwardness fixed:
    Slight cover added to lift
    Clamber-ups added to each side from mid level to top
    Carbine clip size reduced
    Pink Tower room ramp moved to side of room
    Minor light and shadow updates
    Bumps in the floors fixed

    Thanks for everyone's feedback!

    Images

    1. Halo 5 Guardians (38).png